DB/Creature: Convert & update support for Ashyen & Keleth to SAI

Closes #24635

(cherry picked from commit a2068cade5)
This commit is contained in:
offl
2020-05-17 21:53:02 +02:00
committed by Shauren
parent 2071de8fad
commit 692163493c
2 changed files with 50 additions and 122 deletions

View File

@@ -18,12 +18,10 @@
/* ScriptData
SDName: Zangarmarsh
SD%Complete: 100
SDComment: Quest support: 9752, 9785, Mark Of ... buffs.
SDCategory: Zangarmarsh
EndScriptData */
/* ContentData
npcs_ashyen_and_keleth
npc_kayra_longmane
EndContentData */
@@ -32,125 +30,6 @@ EndContentData */
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
/*######
## npcs_ashyen_and_keleth
######*/
#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
enum AshyenAndKeleth
{
NPC_ASHYEN = 17900,
NPC_KELETH = 17901,
SPELL_BLESS_ASH_EXA = 31815,
SPELL_BLESS_ASH_REV = 31811,
SPELL_BLESS_ASH_HON = 31810,
SPELL_BLESS_ASH_FRI = 31808,
SPELL_BLESS_KEL_EXA = 31814,
SPELL_BLESS_KEL_REV = 31813,
SPELL_BLESS_KEL_HON = 31812,
SPELL_BLESS_KEL_FRI = 31807
};
class npcs_ashyen_and_keleth : public CreatureScript
{
public:
npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
struct npcs_ashyen_and_kelethAI : public ScriptedAI
{
npcs_ashyen_and_kelethAI(Creature* creature) : ScriptedAI(creature) { }
bool GossipHello(Player* player) override
{
if (player->GetReputationRank(942) > REP_NEUTRAL)
{
if (me->GetEntry() == NPC_ASHYEN)
AddGossipItemFor(player, GossipOptionIcon::None, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (me->GetEntry() == NPC_KELETH)
AddGossipItemFor(player, GossipOptionIcon::None, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
}
SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
return true;
}
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
me->SetPowerType(POWER_MANA);
me->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
me->SetPower(POWER_MANA, 200);
if (me->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
{
uint32 spell = 0;
switch (player->GetReputationRank(942))
{ //mark of lore
case REP_FRIENDLY:
spell = SPELL_BLESS_ASH_FRI;
break;
case REP_HONORED:
spell = SPELL_BLESS_ASH_HON;
break;
case REP_REVERED:
spell = SPELL_BLESS_ASH_REV;
break;
case REP_EXALTED:
spell = SPELL_BLESS_ASH_EXA;
break;
default:
break;
}
if (spell)
DoCast(player, spell, true);
}
if (me->GetEntry() == NPC_KELETH)
{
uint32 spell = 0;
switch (player->GetReputationRank(942)) //mark of war
{
case REP_FRIENDLY:
spell = SPELL_BLESS_KEL_FRI;
break;
case REP_HONORED:
spell = SPELL_BLESS_KEL_HON;
break;
case REP_REVERED:
spell = SPELL_BLESS_KEL_REV;
break;
case REP_EXALTED:
spell = SPELL_BLESS_KEL_EXA;
break;
default:
break;
}
if (spell)
DoCast(player, spell, true);
}
CloseGossipMenuFor(player);
player->TalkedToCreature(me->GetEntry(), me->GetGUID());
}
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npcs_ashyen_and_kelethAI(creature);
}
};
/*######
## npc_kayra_longmane
######*/
@@ -232,6 +111,5 @@ public:
void AddSC_zangarmarsh()
{
new npcs_ashyen_and_keleth();
new npc_kayra_longmane();
}