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[7330] Code warnings and style cleanups. Some bugs fixes. Author: VladimirMangos
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
--HG--
branch : trunk
This commit is contained in:
@@ -210,9 +210,9 @@ void Map::DeleteStateMachine()
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}
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Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: i_id(id), i_gridExpiry(expiry), i_mapEntry (sMapStore.LookupEntry(id)),
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i_InstanceId(InstanceId), i_spawnMode(SpawnMode), m_unloadTimer(0)
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, i_lock(false)
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: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode),
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i_id(id), i_InstanceId(InstanceId), m_unloadTimer(0), i_gridExpiry(expiry)
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, i_lock(false)
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{
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for(unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
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{
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@@ -1641,8 +1641,9 @@ template void Map::Remove(DynamicObject *, bool);
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/* ******* Dungeon Instance Maps ******* */
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InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode)
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: Map(id, expiry, InstanceId, SpawnMode), i_data(NULL),
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m_resetAfterUnload(false), m_unloadWhenEmpty(false)
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: Map(id, expiry, InstanceId, SpawnMode),
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m_resetAfterUnload(false), m_unloadWhenEmpty(false),
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i_data(NULL), i_script_id(0)
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{
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// the timer is started by default, and stopped when the first player joins
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// this make sure it gets unloaded if for some reason no player joins
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