Core/Auras: Update AuraState enum and implement missing new ones

This commit is contained in:
Shauren
2021-03-16 20:48:42 +01:00
parent 566f9f368d
commit 69e0b9a985
10 changed files with 107 additions and 112 deletions

View File

@@ -682,7 +682,7 @@ class spell_warr_sweeping_strikes : public SpellScriptLoader
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
{
SpellInfo const* spellInfo = damageInfo->GetSpellInfo();
if (spellInfo && (spellInfo->Id == SPELL_WARRIOR_BLADESTORM_PERIODIC_WHIRLWIND || (spellInfo->Id == SPELL_WARRIOR_EXECUTE && !_procTarget->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))))
if (spellInfo && (spellInfo->Id == SPELL_WARRIOR_BLADESTORM_PERIODIC_WHIRLWIND || (spellInfo->Id == SPELL_WARRIOR_EXECUTE && !_procTarget->HasAuraState(AURA_STATE_WOUNDED_20_PERCENT))))
{
// If triggered by Execute (while target is not under 20% hp) or Bladestorm deals normalized weapon damage
GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK_2, true, nullptr, aurEff);