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Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
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@@ -36,7 +36,7 @@ int CHECK_TREE_PERIOD = 200;
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} // namespace
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template<> struct PositionTrait< GameObjectModel> {
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static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
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static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.GetPosition(); }
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};
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template<> struct BoundsTrait< GameObjectModel> {
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