Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects

This commit is contained in:
Shauren
2025-11-06 19:42:17 +01:00
parent 556505d59a
commit 6a767c3bd6
10 changed files with 564 additions and 14 deletions

View File

@@ -36,7 +36,7 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct PositionTrait< GameObjectModel> {
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.GetPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {