diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index c46d6caebdf..3aab37693fa 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -198,7 +198,7 @@ void Map::LoadMapImpl(Map* map, int gx, int gy, bool reload) } // map file name - std::string fileName = Trinity::StringFormat("%smaps/%04u_%02u_%02u.map", sWorld->GetDataPath().c_str(), map->GetId(), gx, gy); + std::string fileName = Trinity::StringFormat("%smaps/%03u%02u%02u.map", sWorld->GetDataPath().c_str(), map->GetId(), gx, gy); TC_LOG_DEBUG("maps", "Loading map %s", fileName.c_str()); // loading data map->GridMaps[gx][gy] = new GridMap(); @@ -2286,7 +2286,7 @@ GridMap* Map::GetGrid(uint32 mapId, float x, float y) EnsureGridCreated(GridCoord((MAX_NUMBER_OF_GRIDS - 1) - gx, (MAX_NUMBER_OF_GRIDS - 1) - gy)); GridMap* grid = GridMaps[gx][gy]; - auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) {return childTerrainMap->GetId() == mapId; }); + auto childMapItr = std::find_if(m_childTerrainMaps->begin(), m_childTerrainMaps->end(), [mapId](Map* childTerrainMap) { return childTerrainMap->GetId() == mapId; }); if (childMapItr != m_childTerrainMaps->end() && (*childMapItr)->GridMaps[gx][gy]->fileExists()) grid = (*childMapItr)->GridMaps[gx][gy];