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Core/Build: Removed obsolete SystemConfig.h and made genrev be part of shared library, which allows cache hits to happen more likely
(cherry picked from commit 94f69fb1bc)
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@@ -39,7 +39,7 @@
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#include "BattlegroundMgr.h"
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#include "TCSoap.h"
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#include "CliRunnable.h"
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#include "SystemConfig.h"
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#include "Revision.h"
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#include "WorldSocket.h"
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#include "WorldSocketMgr.h"
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#include "BattlenetServerManager.h"
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@@ -130,7 +130,7 @@ extern int main(int argc, char** argv)
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// If logs are supposed to be handled async then we need to pass the io_service into the Log singleton
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sLog->Initialize(sConfigMgr->GetBoolDefault("Log.Async.Enable", false) ? &_ioService : nullptr);
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", _FULLVERSION);
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon)", Revision::GetFullVersion());
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TC_LOG_INFO("server.worldserver", "<Ctrl-C> to stop.\n");
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TC_LOG_INFO("server.worldserver", " ______ __");
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TC_LOG_INFO("server.worldserver", "/\\__ _\\ __ __/\\ \\__");
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@@ -247,7 +247,7 @@ extern int main(int argc, char** argv)
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sBattlenetServer.InitializeConnection();
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
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TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", Revision::GetFullVersion());
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sScriptMgr->OnStartup();
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@@ -556,7 +556,7 @@ bool StartDB()
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ClearOnlineAccounts();
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///- Insert version info into DB
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WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH); // One-time query
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WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", Revision::GetFullVersion(), Revision::GetHash()); // One-time query
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sWorld->LoadDBVersion();
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@@ -624,7 +624,7 @@ variables_map GetConsoleArguments(int argc, char** argv, std::string& configFile
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}
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else if (vm.count("version"))
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{
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std::cout << _FULLVERSION << "\n";
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std::cout << Revision::GetFullVersion() << "\n";
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}
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return vm;
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