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https://github.com/TrinityCore/TrinityCore.git
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Core/Spells: Move cloning spells to SpellScript
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@@ -799,6 +799,145 @@ class spell_gen_profession_research : public SpellScriptLoader
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}
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};
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class spell_generic_clone : public SpellScriptLoader
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{
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public:
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spell_generic_clone() : SpellScriptLoader("spell_generic_clone") { }
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class spell_generic_clone_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_generic_clone_SpellScript);
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void HandleScriptEffect(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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Unit* caster = GetCaster();
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uint32 spellId = uint32(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), effIndex));
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if (Unit* target = GetHitUnit())
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target->CastSpell(caster, spellId, true);
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
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OnEffect += SpellEffectFn(spell_generic_clone_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_generic_clone_SpellScript();
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}
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};
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enum CloneWeaponSpells
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{
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SPELL_COPY_WEAPON = 41055,
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SPELL_COPY_WEAPON_2 = 63416,
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SPELL_COPY_WEAPON_3 = 69891,
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SPELL_COPY_OFFHAND = 45206,
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SPELL_COPY_OFFHAND_2 = 69892,
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SPELL_COPY_RANGED = 57593
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};
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class spell_generic_clone_weapon : public SpellScriptLoader
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{
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public:
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spell_generic_clone_weapon() : SpellScriptLoader("spell_generic_clone_weapon") { }
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class spell_generic_clone_weapon_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_generic_clone_weapon_SpellScript);
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON_2))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_COPY_WEAPON_3))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_COPY_OFFHAND))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_COPY_OFFHAND_2))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_COPY_RANGED))
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return false;
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return true;
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}
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void HandleScriptEffect(SpellEffIndex effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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Unit* caster = GetCaster();
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Unit* target = GetHitUnit();
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if (!target)
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return;
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uint32 spellId = uint32(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0));
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target->CastSpell(caster, spellId, true);
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if (target->GetTypeId() == TYPEID_PLAYER)
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return;
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switch (GetSpellInfo()->Id)
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{
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case SPELL_COPY_WEAPON:
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case SPELL_COPY_WEAPON_2:
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case SPELL_COPY_WEAPON_3:
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{
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if (Player* plrCaster = caster->ToPlayer())
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{
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if (Item* mainItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry());
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}
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else
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID));
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break;
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}
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case SPELL_COPY_OFFHAND:
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case SPELL_COPY_OFFHAND_2:
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{
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if (Player* plrCaster = caster->ToPlayer())
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{
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if (Item* offItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry());
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}
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else
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1));
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break;
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}
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case SPELL_COPY_RANGED:
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{
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if (Player* plrCaster = caster->ToPlayer())
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{
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if (Item* rangedItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry());
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}
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else
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target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2));
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break;
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}
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default:
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break;
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_generic_clone_weapon_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_generic_clone_weapon_SpellScript();
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}
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};
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void AddSC_generic_spell_scripts()
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{
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new spell_gen_absorb0_hitlimit1();
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@@ -819,4 +958,6 @@ void AddSC_generic_spell_scripts()
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new spell_gen_gunship_portal();
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new spell_gen_dungeon_credit();
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new spell_gen_profession_research();
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new spell_generic_clone();
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new spell_generic_clone_weapon();
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}
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