From 6ba0d489adbe2e93d3c9060944bb4c6f0d3d0259 Mon Sep 17 00:00:00 2001 From: ariel- Date: Tue, 7 Mar 2017 01:23:35 -0300 Subject: [PATCH] Core/Auras: make transform auras honor creature_template trigger flag and choose always invisible models Closes #19211 --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index aa621bf02fd..83398fdbb19 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2064,8 +2064,9 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, { uint32 model_id = 0; - if (uint32 modelid = ci->GetRandomValidModelId()) - model_id = modelid; // Will use the default model here + // choose a model, based on trigger flag + if (uint32 modelid = sObjectMgr->ChooseDisplayId(ci)) + model_id = modelid; // Polymorph (sheep) if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978)