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*Raise the log level of not-assigned script. Because that may cause crash.
--HG-- branch : trunk
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@@ -2031,12 +2031,13 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target)
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void Script::RegisterSelf()
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{
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int id = GetScriptId(Name.c_str());
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if (id != 0)
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if(id)
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{
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m_scripts[id] = this;
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++num_sc_scripts;
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} else
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debug_log("SD2: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
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}
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else
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error_db_log("CRASH ALERT! TrinityScript: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str());
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}
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//********************************
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