From 6bc144a328b377a37aec14fda2303e51367dc130 Mon Sep 17 00:00:00 2001 From: Warpten Date: Mon, 13 May 2013 18:00:15 +0200 Subject: [PATCH] Core/Spells: Manually reverted 8dea73fc83ed00764e03c6ee3bb7c1ffa28527eb. Will have a closer and better look later. --- src/server/game/Spells/SpellInfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index e2c0cb16a1b..6a4fe9abbdd 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2476,7 +2476,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const continue; // if non-positive trigger cast targeted to positive target this main cast is non-positive // this will place this spell auras as debuffs - if (!_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true)) + if (_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true)) return false; } }