mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
*code cleanup
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
This commit is contained in:
@@ -22,7 +22,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
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{
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for (iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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Creature *summon = Unit::GetCreature(*me, *i);
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++i;
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if (summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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@@ -34,7 +34,7 @@ void SummonList::DoAction(uint32 entry, uint32 info)
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{
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for (iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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Creature *summon = Unit::GetCreature(*me, *i);
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++i;
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if (summon && summon->IsAIEnabled
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&& (!entry || summon->GetEntry() == entry))
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@@ -46,7 +46,7 @@ void SummonList::DespawnEntry(uint32 entry)
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{
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for (iterator i = begin(); i != end();)
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{
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Creature *summon = Unit::GetCreature(*m_creature, *i);
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Creature *summon = Unit::GetCreature(*me, *i);
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if (!summon)
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erase(i++);
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else if (summon->GetEntry() == entry)
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@@ -64,7 +64,7 @@ void SummonList::DespawnAll()
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{
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while (!empty())
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{
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Creature *summon = Unit::GetCreature(*m_creature, *begin());
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Creature *summon = Unit::GetCreature(*me, *begin());
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if (!summon)
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erase(begin());
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else
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@@ -82,13 +82,13 @@ void SummonList::DespawnAll()
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}
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ScriptedAI::ScriptedAI(Creature* pCreature) : CreatureAI(pCreature),
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m_creature(pCreature),
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me(pCreature),
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IsFleeing(false),
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m_bCombatMovement(true),
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m_uiEvadeCheckCooldown(2500)
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{
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m_heroicMode = m_creature->GetMap()->IsHeroic();
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m_difficulty = Difficulty(m_creature->GetMap()->GetSpawnMode());
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m_heroicMode = me->GetMap()->IsHeroic();
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m_difficulty = Difficulty(me->GetMap()->GetSpawnMode());
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}
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void ScriptedAI::AttackStartNoMove(Unit* pWho)
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@@ -96,7 +96,7 @@ void ScriptedAI::AttackStartNoMove(Unit* pWho)
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if (!pWho)
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return;
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if (m_creature->Attack(pWho, false))
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if (me->Attack(pWho, false))
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DoStartNoMovement(pWho);
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}
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@@ -106,13 +106,13 @@ void ScriptedAI::UpdateAI(const uint32 uiDiff)
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if (!UpdateVictim())
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return;
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if (m_creature->isAttackReady())
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if (me->isAttackReady())
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{
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//If we are within range melee the target
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if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
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if (me->IsWithinMeleeRange(me->getVictim()))
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{
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m_creature->AttackerStateUpdate(m_creature->getVictim());
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m_creature->resetAttackTimer();
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me->AttackerStateUpdate(me->getVictim());
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me->resetAttackTimer();
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}
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}
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}
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@@ -120,7 +120,7 @@ void ScriptedAI::UpdateAI(const uint32 uiDiff)
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void ScriptedAI::DoStartMovement(Unit* pVictim, float fDistance, float fAngle)
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{
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if (pVictim)
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m_creature->GetMotionMaster()->MoveChase(pVictim, fDistance, fAngle);
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me->GetMotionMaster()->MoveChase(pVictim, fDistance, fAngle);
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}
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void ScriptedAI::DoStartNoMovement(Unit* pVictim)
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@@ -128,22 +128,22 @@ void ScriptedAI::DoStartNoMovement(Unit* pVictim)
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if (!pVictim)
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return;
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m_creature->GetMotionMaster()->MoveIdle();
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me->GetMotionMaster()->MoveIdle();
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}
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void ScriptedAI::DoStopAttack()
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{
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if (m_creature->getVictim())
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m_creature->AttackStop();
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if (me->getVictim())
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me->AttackStop();
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}
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void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
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{
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if (!pTarget || m_creature->IsNonMeleeSpellCasted(false))
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if (!pTarget || me->IsNonMeleeSpellCasted(false))
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return;
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m_creature->StopMoving();
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m_creature->CastSpell(pTarget, pSpellInfo, bTriggered);
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me->StopMoving();
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me->CastSpell(pTarget, pSpellInfo, bTriggered);
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}
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void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
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@@ -162,13 +162,13 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
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Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime)
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{
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return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
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return me->SummonCreature(uiId, me->GetPositionX()+fX, me->GetPositionY()+fY, me->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
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}
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition)
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{
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//ThreatList m_threatlist;
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std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
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std::list<HostileReference*>::iterator itr = threatlist.begin();
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std::list<HostileReference*>::reverse_iterator ritr = threatlist.rbegin();
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@@ -179,17 +179,17 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition)
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{
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case SELECT_TARGET_RANDOM:
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advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition)));
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return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
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return Unit::GetUnit((*me),(*itr)->getUnitGuid());
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break;
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case SELECT_TARGET_TOPAGGRO:
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advance (itr , uiPosition);
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return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
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return Unit::GetUnit((*me),(*itr)->getUnitGuid());
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break;
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case SELECT_TARGET_BOTTOMAGGRO:
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advance (ritr , uiPosition);
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return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid());
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return Unit::GetUnit((*me),(*ritr)->getUnitGuid());
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break;
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default:
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@@ -206,7 +206,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
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return false;
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//Silenced so we can't cast
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if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
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return false;
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//Using the extended script system we first create a list of viable spells
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@@ -221,7 +221,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
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//Check if each spell is viable(set it to null if not)
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for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
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{
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pTempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
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pTempSpell = GetSpellStore()->LookupEntry(me->m_spells[i]);
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//This spell doesn't exist
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if (!pTempSpell)
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@@ -229,11 +229,11 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
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// Targets and Effects checked first as most used restrictions
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//Check the spell targets if specified
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if (selectTargets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (selectTargets-1))))
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if (selectTargets && !(SpellSummary[me->m_spells[i]].Targets & (1 << (selectTargets-1))))
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continue;
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//Check the type of spell if we are looking for a specific spell type
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if (selectEffects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (selectEffects-1))))
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if (selectEffects && !(SpellSummary[me->m_spells[i]].Effects & (1 << (selectEffects-1))))
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continue;
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//Check for school if specified
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@@ -252,7 +252,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
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continue;
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//Continue if we don't have the mana to actually cast this spell
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if (pTempSpell->manaCost > m_creature->GetPower((Powers)pTempSpell->powerType))
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if (pTempSpell->manaCost > me->GetPower((Powers)pTempSpell->powerType))
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continue;
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//Get the Range
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@@ -263,13 +263,13 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
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continue;
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//Check if the spell meets our range requirements
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if (fRangeMin && m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange) < fRangeMin)
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if (fRangeMin && me->GetSpellMinRangeForTarget(pTarget, pTempRange) < fRangeMin)
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continue;
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if (fRangeMax && m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax)
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if (fRangeMax && me->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax)
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continue;
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//Check if our target is in range
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if (m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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if (me->IsWithinDistInMap(pTarget, me->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !me->IsWithinDistInMap(pTarget, me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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continue;
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//All good so lets add it to the spell list
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@@ -305,7 +305,7 @@ bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggere
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return false;
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//Unit is out of range of this spell
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if (me->IsInRange(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange), m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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if (me->IsInRange(pTarget, me->GetSpellMinRangeForTarget(pTarget, pTempRange), me->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
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return false;
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return true;
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@@ -398,17 +398,17 @@ void FillSpellSummary()
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void ScriptedAI::DoResetThreat()
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{
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if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty())
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if (!me->CanHaveThreatList() || me->getThreatManager().isThreatListEmpty())
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{
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error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
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error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
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return;
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}
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std::list<HostileReference*>& threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList();
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for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
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Unit* pUnit = Unit::GetUnit((*me), (*itr)->getUnitGuid());
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if (pUnit && DoGetThreat(pUnit))
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DoModifyThreatPercent(pUnit, -100);
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@@ -418,19 +418,19 @@ void ScriptedAI::DoResetThreat()
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float ScriptedAI::DoGetThreat(Unit* pUnit)
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{
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if (!pUnit) return 0.0f;
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return m_creature->getThreatManager().getThreat(pUnit);
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return me->getThreatManager().getThreat(pUnit);
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}
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void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct)
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{
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if (!pUnit) return;
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m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
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me->getThreatManager().modifyThreatPercent(pUnit, pct);
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}
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void ScriptedAI::DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime)
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{
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m_creature->Relocate(fX, fY, fZ);
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m_creature->SendMonsterMove(fX, fY, fZ, uiTime);
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me->Relocate(fX, fY, fZ);
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me->SendMonsterMove(fX, fY, fZ, uiTime);
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}
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void ScriptedAI::DoTeleportTo(const float fPos[4])
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@@ -443,7 +443,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, flo
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if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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{
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if (pUnit)
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error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
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error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", me->GetGUID(), me->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
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return;
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}
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@@ -452,7 +452,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, flo
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void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO)
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{
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Map *map = m_creature->GetMap();
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Map *map = me->GetMap();
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if (!map->IsDungeon())
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return;
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@@ -460,15 +460,15 @@ void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO)
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* i_pl = i->getSource())
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if (i_pl->isAlive())
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i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
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i_pl->TeleportTo(me->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
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}
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Unit* ScriptedAI::DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff)
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{
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Unit* pUnit = NULL;
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Trinity::MostHPMissingInRange u_check(m_creature, fRange, uiMinHPDiff);
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Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
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m_creature->VisitNearbyObject(fRange, searcher);
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Trinity::MostHPMissingInRange u_check(me, fRange, uiMinHPDiff);
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Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check);
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me->VisitNearbyObject(fRange, searcher);
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return pUnit;
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}
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@@ -476,18 +476,18 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff)
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std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float fRange)
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{
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std::list<Creature*> pList;
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Trinity::FriendlyCCedInRange u_check(m_creature, fRange);
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Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check);
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m_creature->VisitNearbyObject(fRange, searcher);
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Trinity::FriendlyCCedInRange u_check(me, fRange);
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Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, pList, u_check);
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me->VisitNearbyObject(fRange, searcher);
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return pList;
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}
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std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellid)
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{
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std::list<Creature*> pList;
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Trinity::FriendlyMissingBuffInRange u_check(m_creature, fRange, uiSpellid);
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Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check);
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m_creature->VisitNearbyObject(fRange, searcher);
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Trinity::FriendlyMissingBuffInRange u_check(me, fRange, uiSpellid);
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Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, pList, u_check);
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me->VisitNearbyObject(fRange, searcher);
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return pList;
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}
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@@ -495,16 +495,16 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float fMinimumRange)
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{
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Player* pPlayer = NULL;
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CellPair pair(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
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CellPair pair(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::PlayerAtMinimumRangeAway check(m_creature, fMinimumRange);
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Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(m_creature, pPlayer, check);
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Trinity::PlayerAtMinimumRangeAway check(me, fMinimumRange);
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Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(me, pPlayer, check);
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TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher);
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cell.Visit(pair, visitor, *(m_creature->GetMap()));
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cell.Visit(pair, visitor, *(me->GetMap()));
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return pPlayer;
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}
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@@ -513,20 +513,20 @@ void ScriptedAI::SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand, int32 ui
|
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{
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if (bLoadDefault)
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{
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if (CreatureInfo const* pInfo = GetCreatureTemplateStore(m_creature->GetEntry()))
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m_creature->LoadEquipment(pInfo->equipmentId,true);
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if (CreatureInfo const* pInfo = GetCreatureTemplateStore(me->GetEntry()))
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me->LoadEquipment(pInfo->equipmentId,true);
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return;
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}
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if (uiMainHand >= 0)
|
||||
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(uiMainHand));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(uiMainHand));
|
||||
|
||||
if (uiOffHand >= 0)
|
||||
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(uiOffHand));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(uiOffHand));
|
||||
|
||||
if (uiRanged >= 0)
|
||||
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(uiRanged));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, uint32(uiRanged));
|
||||
}
|
||||
|
||||
void ScriptedAI::SetCombatMovement(bool bCombatMove)
|
||||
@@ -554,21 +554,21 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_creature->IsInEvadeMode() || !m_creature->getVictim())
|
||||
if (me->IsInEvadeMode() || !me->getVictim())
|
||||
return false;
|
||||
|
||||
float fX = m_creature->GetPositionX();
|
||||
float fY = m_creature->GetPositionY();
|
||||
float fZ = m_creature->GetPositionZ();
|
||||
float fX = me->GetPositionX();
|
||||
float fY = me->GetPositionY();
|
||||
float fZ = me->GetPositionZ();
|
||||
|
||||
switch(m_creature->GetEntry())
|
||||
switch(me->GetEntry())
|
||||
{
|
||||
case NPC_BROODLORD: // broodlord (not move down stairs)
|
||||
if (fZ > 448.60f)
|
||||
return false;
|
||||
break;
|
||||
case NPC_VOID_REAVER: // void reaver (calculate from center of room)
|
||||
if (m_creature->GetDistance2d(432.59f, 371.93f) < 105.0f)
|
||||
if (me->GetDistance2d(432.59f, 371.93f) < 105.0f)
|
||||
return false;
|
||||
break;
|
||||
case NPC_JAN_ALAI: // jan'alai (calculate by Z)
|
||||
@@ -580,7 +580,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
|
||||
return false;
|
||||
break;
|
||||
default:
|
||||
error_log("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition.", m_creature->GetEntry());
|
||||
error_log("TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition.", me->GetEntry());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -593,7 +593,7 @@ void Scripted_NoMovementAI::AttackStart(Unit* pWho)
|
||||
if (!pWho)
|
||||
return;
|
||||
|
||||
if (m_creature->Attack(pWho, true))
|
||||
if (me->Attack(pWho, true))
|
||||
{
|
||||
DoStartNoMovement(pWho);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user