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Merge fixups
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@@ -30,33 +30,11 @@ enum Says
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SAY_DEATH = 6
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};
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enum Spells
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{
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};
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enum Events
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{
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};
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enum Events
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{
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EVENT_STATIC_DISRUPTION = 1,
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EVENT_GUST_OF_WIND = 2,
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EVENT_CALL_LIGHTNING = 3,
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EVENT_ELECTRICAL_STORM = 4,
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EVENT_RAIN = 5,
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EVENT_SUMMON_EAGLES = 6,
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EVENT_STORM_SEQUENCE = 7,
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EVENT_ENRAGE = 8
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};
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class boss_akilzon : public CreatureScript
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{
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public:
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boss_akilzon() : CreatureScript("boss_akilzon") { }
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boss_akilzon() : CreatureScript("boss_akilzon") { }
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struct boss_akilzonAI : public BossAI
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{
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boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZON) { }
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@@ -68,13 +46,6 @@ class boss_akilzon : public CreatureScript
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void EnterCombat(Unit* /*who*/)
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{
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events.ScheduleEvent(EVENT_STATIC_DISRUPTION, urand(10000, 20000)); // 10 to 20 seconds (bosskillers)
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events.ScheduleEvent(EVENT_GUST_OF_WIND, urand(20000, 30000)); // 20 to 30 seconds(bosskillers)
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events.ScheduleEvent(EVENT_CALL_LIGHTNING, urand(10000, 20000)); // totaly random timer. can't find any info on this
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events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)
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events.ScheduleEvent(EVENT_RAIN, urand(47000, 52000));
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events.ScheduleEvent(EVENT_ENRAGE, 10*MINUTE*IN_MILLISECONDS); // 10 minutes till enrage(bosskillers)
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Talk(SAY_AGGRO);
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_EnterCombat();
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}
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@@ -113,14 +84,6 @@ class boss_akilzon : public CreatureScript
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DoMeleeAttackIfReady();
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}
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private:
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uint64 BirdGUIDs[8];
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uint64 TargetGUID;
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uint64 CycloneGUID;
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uint64 CloudGUID;
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uint8 StormCount;
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bool isRaining;
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};
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CreatureAI* GetAI(Creature* creature) const
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