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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
Core/Network: Refactor local/remote ip address selection code and allow using hostnames in LoginREST bnetserver config options
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@@ -31,31 +31,24 @@ void Realm::SetName(std::string name)
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boost::asio::ip::address Realm::GetAddressForClient(boost::asio::ip::address const& clientAddr) const
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{
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boost::asio::ip::address realmIp;
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// Attempt to send best address for client
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if (clientAddr.is_loopback())
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std::array<boost::asio::ip::address, 2> addresses = std::array{ *ExternalAddress, * LocalAddress };
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if (auto addressIndex = Trinity::Net::SelectAddressForClient(clientAddr, addresses))
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{
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// Try guessing if realm is also connected locally
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if (LocalAddress->is_loopback() || ExternalAddress->is_loopback())
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realmIp = clientAddr;
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else
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switch (*addressIndex)
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{
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// Assume that user connecting from the machine that bnetserver is located on
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// has all realms available in his local network
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realmIp = *LocalAddress;
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case 0:
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return *ExternalAddress;
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case 1:
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return *LocalAddress;
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default:
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break;
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}
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}
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else
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{
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if (clientAddr.is_v4() && Trinity::Net::IsInNetwork(LocalAddress->to_v4(), LocalSubnetMask->to_v4(), clientAddr.to_v4()))
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realmIp = *LocalAddress;
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else
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realmIp = *ExternalAddress;
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}
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// Return external IP
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return realmIp;
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if (clientAddr.is_loopback())
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return *LocalAddress;
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return *ExternalAddress;
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}
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uint32 Realm::GetConfigId() const
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@@ -94,7 +94,7 @@ void RealmList::LoadBuildInfo()
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}
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void RealmList::UpdateRealm(Realm& realm, Battlenet::RealmHandle const& id, uint32 build, std::string const& name,
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boost::asio::ip::address&& address, boost::asio::ip::address&& localAddr, boost::asio::ip::address&& localSubmask,
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boost::asio::ip::address&& address, boost::asio::ip::address&& localAddr,
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uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel,
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float population)
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{
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@@ -111,8 +111,6 @@ void RealmList::UpdateRealm(Realm& realm, Battlenet::RealmHandle const& id, uint
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realm.ExternalAddress = std::make_unique<boost::asio::ip::address>(std::move(address));
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if (!realm.LocalAddress || *realm.LocalAddress != localAddr)
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realm.LocalAddress = std::make_unique<boost::asio::ip::address>(std::move(localAddr));
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if (!realm.LocalSubnetMask || *realm.LocalSubnetMask != localSubmask)
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realm.LocalSubnetMask = std::make_unique<boost::asio::ip::address>(std::move(localSubmask));
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realm.Port = port;
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}
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@@ -145,7 +143,6 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
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std::string name = fields[1].GetString();
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std::string externalAddressString = fields[2].GetString();
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std::string localAddressString = fields[3].GetString();
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std::string localSubmaskString = fields[4].GetString();
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Optional<boost::asio::ip::tcp::endpoint> externalAddress = _resolver->Resolve(boost::asio::ip::tcp::v4(), externalAddressString, "");
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if (!externalAddress)
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@@ -161,30 +158,23 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
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continue;
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}
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Optional<boost::asio::ip::tcp::endpoint> localSubmask = _resolver->Resolve(boost::asio::ip::tcp::v4(), localSubmaskString, "");
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if (!localSubmask)
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{
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TC_LOG_ERROR("realmlist", "Could not resolve localSubnetMask {} for realm \"{}\" id {}", localSubmaskString, name, realmId);
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continue;
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}
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uint16 port = fields[5].GetUInt16();
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uint8 icon = fields[6].GetUInt8();
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uint16 port = fields[4].GetUInt16();
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uint8 icon = fields[5].GetUInt8();
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if (icon == REALM_TYPE_FFA_PVP)
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icon = REALM_TYPE_PVP;
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if (icon >= MAX_CLIENT_REALM_TYPE)
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icon = REALM_TYPE_NORMAL;
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RealmFlags flag = RealmFlags(fields[7].GetUInt8());
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uint8 timezone = fields[8].GetUInt8();
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uint8 allowedSecurityLevel = fields[9].GetUInt8();
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float pop = fields[10].GetFloat();
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uint32 build = fields[11].GetUInt32();
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uint8 region = fields[12].GetUInt8();
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uint8 battlegroup = fields[13].GetUInt8();
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RealmFlags flag = RealmFlags(fields[6].GetUInt8());
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uint8 timezone = fields[7].GetUInt8();
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uint8 allowedSecurityLevel = fields[8].GetUInt8();
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float pop = fields[9].GetFloat();
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uint32 build = fields[10].GetUInt32();
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uint8 region = fields[11].GetUInt8();
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uint8 battlegroup = fields[12].GetUInt8();
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Battlenet::RealmHandle id{ region, battlegroup, realmId };
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UpdateRealm(newRealms[id], id, build, name, externalAddress->address(), localAddress->address(), localSubmask->address(), port, icon,
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UpdateRealm(newRealms[id], id, build, name, externalAddress->address(), localAddress->address(), port, icon,
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flag, timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop);
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newSubRegions.insert(Battlenet::RealmHandle{ region, battlegroup, 0 }.GetAddressString());
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@@ -98,7 +98,7 @@ private:
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void LoadBuildInfo();
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void UpdateRealms(boost::system::error_code const& error);
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void UpdateRealm(Realm& realm, Battlenet::RealmHandle const& id, uint32 build, std::string const& name,
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boost::asio::ip::address&& address, boost::asio::ip::address&& localAddr, boost::asio::ip::address&& localSubmask,
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boost::asio::ip::address&& address, boost::asio::ip::address&& localAddr,
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uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population);
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std::vector<RealmBuildInfo> _builds;
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