*Do not take ammo for shockwave

*Do not check weapon skills for hits against players' summons
*Apply range mods for channeled spell range check

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-04 15:48:10 +02:00
parent 30ac988ad3
commit 6bee2f988a
4 changed files with 12 additions and 12 deletions

View File

@@ -1071,11 +1071,6 @@ void Aura::_RemoveAura()
{
Unit* caster = GetCaster();
//passive auras do not get put in slots
// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
// return;
uint8 slot = GetAuraSlot();
if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))