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*Do not take ammo for shockwave
*Do not check weapon skills for hits against players' summons *Apply range mods for channeled spell range check --HG-- branch : trunk
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@@ -1071,11 +1071,6 @@ void Aura::_RemoveAura()
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{
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Unit* caster = GetCaster();
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//passive auras do not get put in slots
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// Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
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//if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
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// return;
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uint8 slot = GetAuraSlot();
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if (Aura * foundAura = m_target->GetAura(GetId(), GetCasterGUID()))
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