*Do not take ammo for shockwave

*Do not check weapon skills for hits against players' summons
*Apply range mods for channeled spell range check

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-04 15:48:10 +02:00
parent 30ac988ad3
commit 6bee2f988a
4 changed files with 12 additions and 12 deletions

View File

@@ -1389,6 +1389,12 @@ void Spell::EffectDummy(uint32 i)
m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
// Shockwave
if(m_spellInfo->SpellFamilyFlags[1] & 0x8000)
{
m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
return;
}
switch(m_spellInfo->Id)
{
// Warrior's Wrath