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*Do not take ammo for shockwave
*Do not check weapon skills for hits against players' summons *Apply range mods for channeled spell range check --HG-- branch : trunk
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@@ -1389,6 +1389,12 @@ void Spell::EffectDummy(uint32 i)
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m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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return;
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}
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// Shockwave
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if(m_spellInfo->SpellFamilyFlags[1] & 0x8000)
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{
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m_damage+= uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
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return;
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}
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switch(m_spellInfo->Id)
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{
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// Warrior's Wrath
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