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Scripts/Gnomeregan: moved Blastmaster Emi gossip to db
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@@ -91,13 +91,8 @@ public:
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// ok, normal (creature/GO starting) quest
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if (player->CanAddQuest(quest, true))
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{
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player->AddQuestAndCheckCompletion(quest, NULL);
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if (player->CanCompleteQuest(entry))
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player->CompleteQuest(entry);
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}
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return true;
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}
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@@ -24,17 +24,13 @@ Script Data End */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "gnomeregan.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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#define GOSSIP_START_EVENT "I am ready to begin."
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#include "gnomeregan.h"
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enum BlastmasterEmi
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{
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GOSSIP_TEXT_EMI = 1693,
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SAY_BLASTMASTER_0 = 0,
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SAY_BLASTMASTER_1 = 1,
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SAY_BLASTMASTER_2 = 2,
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@@ -93,34 +89,6 @@ public:
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return GetInstanceAI<npc_blastmaster_emi_shortfuseAI>(creature);
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}
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
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{
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player->PlayerTalkClass->ClearMenus();
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if (action == GOSSIP_ACTION_INFO_DEF+1)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_blastmaster_emi_shortfuse::npc_blastmaster_emi_shortfuseAI, creature->AI()))
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pEscortAI->Start(true, false, player->GetGUID());
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creature->setFaction(player->getFaction());
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creature->AI()->SetData(1, 0);
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player->CLOSE_GOSSIP_MENU();
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
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{
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InstanceScript* instance = creature->GetInstanceScript();
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if (instance && instance->GetData(TYPE_EVENT) == NOT_STARTED)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXT_EMI, creature->GetGUID());
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return true;
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}
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struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
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{
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npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature)
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@@ -152,6 +120,19 @@ public:
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}
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}
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void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) OVERRIDE
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{
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if (gossipListId == 0)
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{
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Start(true, false, player->GetGUID());
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me->setFaction(player->getFaction());
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SetData(1, 0);
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player->PlayerTalkClass->SendCloseGossip();
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}
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}
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void NextStep(uint32 uiTimerStep, bool bNextStep = true, uint8 uiPhaseStep = 0)
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{
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uiTimer = uiTimerStep;
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