Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.

Originally from the VAS Autobalance script, slightly modified.

Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.

Closes #7867

Signed-off-by: Nay <dnpd.dd@gmail.com>
This commit is contained in:
Carlos Vargas
2012-12-17 01:26:56 +00:00
committed by Nay
parent ae4c4c1822
commit 6c6586fa43
4 changed files with 62 additions and 6 deletions

View File

@@ -217,6 +217,7 @@ void ScriptMgr::Unload()
SCR_CLEAR(PlayerScript);
SCR_CLEAR(GuildScript);
SCR_CLEAR(GroupScript);
SCR_CLEAR(UnitScript);
#undef SCR_CLEAR
}
@@ -1338,6 +1339,22 @@ void ScriptMgr::OnGroupDisband(Group* group)
FOREACH_SCRIPT(GroupScript)->OnDisband(group);
}
// Unit
void ScriptMgr::ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyPeriodicDamageAurasTick(target, attacker, damage);
}
void ScriptMgr::ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifyMeleeDamage(target, attacker, damage);
}
void ScriptMgr::ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage)
{
FOREACH_SCRIPT(UnitScript)->ModifySpellDamageTaken(target, attacker, damage);
}
SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name)
{
@@ -1362,6 +1379,12 @@ FormulaScript::FormulaScript(const char* name)
ScriptRegistry<FormulaScript>::AddScript(this);
}
UnitScript::UnitScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<UnitScript>::AddScript(this);
}
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
@@ -1396,7 +1419,7 @@ ItemScript::ItemScript(const char* name)
}
CreatureScript::CreatureScript(const char* name)
: ScriptObject(name)
: UnitScript(name)
{
ScriptRegistry<CreatureScript>::AddScript(this);
}
@@ -1450,7 +1473,7 @@ ConditionScript::ConditionScript(const char* name)
}
VehicleScript::VehicleScript(const char* name)
: ScriptObject(name)
: UnitScript(name)
{
ScriptRegistry<VehicleScript>::AddScript(this);
}
@@ -1474,7 +1497,7 @@ AchievementCriteriaScript::AchievementCriteriaScript(const char* name)
}
PlayerScript::PlayerScript(const char* name)
: ScriptObject(name)
: UnitScript(name)
{
ScriptRegistry<PlayerScript>::AddScript(this);
}
@@ -1520,6 +1543,7 @@ template class ScriptRegistry<AchievementCriteriaScript>;
template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>;
template class ScriptRegistry<UnitScript>;
// Undefine utility macros.
#undef GET_SCRIPT_RET