Core/Packets: moved chat packet building function to packet builder class

This commit is contained in:
joschiwald
2014-12-23 00:06:36 +01:00
parent bf8eff8545
commit 6c6e4d4328
27 changed files with 249 additions and 232 deletions

View File

@@ -285,7 +285,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg,
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
ChatHandler::BuildChatPacket(&packet, ChatMsg(type), Language(lang), sender, NULL, msg);
packet.Initalize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
break;
}
@@ -327,7 +327,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg,
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
ChatHandler::BuildChatPacket(&packet, ChatMsg(type), Language(lang), sender, NULL, msg);
packet.Initalize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
@@ -341,7 +341,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg,
WorldPackets::Chat::Chat packet;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(&packet, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
packet.Initalize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
@@ -446,7 +446,7 @@ void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std:
break;
WorldPackets::Chat::Chat packet;
ChatHandler::BuildChatPacket(&packet, type, LANG_ADDON, sender, NULL, text, 0U, "", DEFAULT_LOCALE, prefix);
packet.Initalize(type, LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, -1, sender->GetGUID());
break;
}
@@ -535,57 +535,27 @@ void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& player, uint32 soundIndex, uint32 emoteID, Unit const* target)
: _player(player), _soundIndex(soundIndex), _emoteID(emoteID), _target(target) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
WorldPackets::Chat::STextEmote packet;
packet.SourceGUID = _player.GetGUID();
packet.SourceAccountGUID = _player.GetSession()->GetAccountGUID();
if (_target)
packet.TargetGUID = _target->GetGUID();
packet.EmoteID = _emoteID;
packet.SoundIndex = _soundIndex;
data = *packet.Write();
}
private:
Player const& _player;
uint32 _soundIndex;
uint32 _emoteID;
Unit const* _target;
};
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
{
Player* player = GetPlayer();
if (!player->IsAlive())
if (!_player->IsAlive())
return;
if (!player->CanSpeak())
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
sScriptMgr->OnPlayerTextEmote(player, packet.SoundIndex, packet.EmoteID, packet.Target);
sScriptMgr->OnPlayerTextEmote(_player, packet.SoundIndex, packet.EmoteID, packet.Target);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(packet.EmoteID);
if (!em)
return;
uint32 emote_anim = em->EmoteID;
uint32 emoteAnim = em->EmoteID;
switch (emote_anim)
switch (emoteAnim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
@@ -594,34 +564,32 @@ void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
break;
case EMOTE_STATE_DANCE:
case EMOTE_STATE_READ:
player->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_anim);
_player->SetUInt32Value(UNIT_NPC_EMOTESTATE, emoteAnim);
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (player->HasUnitState(UNIT_STATE_DIED))
if (_player->HasUnitState(UNIT_STATE_DIED))
break;
player->HandleEmoteCommand(emote_anim);
_player->HandleEmoteCommand(emoteAnim);
break;
}
WorldPackets::Chat::STextEmote textEmote;
textEmote.SourceGUID = _player->GetGUID();
textEmote.SourceAccountGUID = GetAccountGUID();
textEmote.TargetGUID = packet.Target;
textEmote.EmoteID = packet.EmoteID;
textEmote.SoundIndex = packet.SoundIndex;
_player->SendMessageToSetInRange(textEmote.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
Unit* unit = ObjectAccessor::GetUnit(*_player, packet.Target);
CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, packet.SoundIndex, 0, 0, unit);
Cell cell(p);
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*player, packet.SoundIndex, packet.EmoteID, unit);
Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > emote_do(emote_builder);
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder > > emote_worker(player, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::EmoteChatBuilder> >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *player->GetMap(), *player, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, packet.SoundIndex, 0, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(player, packet.SoundIndex);
// Send scripted event call
if (unit)
if (Creature* creature = unit->ToCreature())
creature->AI()->ReceiveEmote(_player, packet.SoundIndex);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
@@ -654,7 +622,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
return;
WorldPackets::Chat::Chat packet;
ChatHandler::BuildChatPacket(&packet, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
packet.Initalize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->SendDirectMessage(packet.Write());
}