Core/Unit: Make HandleEmoteCommand typesafe (#25249)

* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field
This commit is contained in:
Peter Keresztes Schmidt
2020-08-15 15:29:43 +02:00
committed by GitHub
parent 34d403e83f
commit 6c7837f947
20 changed files with 41 additions and 62 deletions

View File

@@ -450,7 +450,7 @@ void Map::ScriptsProcess()
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
else
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
cSource->HandleEmoteCommand(static_cast<Emote>(step.script->Emote.EmoteID));
}
break;