Core/Unit: Make HandleEmoteCommand typesafe (#25249)

* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter

* Scripts/HoR: Fix wrong emote during escape event

* Core/Unit: Make improve type safety of HandleEmoteCommand

Change argument type to the expected enum type Emote

* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE

UNIT_NPC_EMOTESTATE is no flag field
This commit is contained in:
Peter Keresztes Schmidt
2020-08-15 15:29:43 +02:00
committed by GitHub
parent 34d403e83f
commit 6c7837f947
20 changed files with 41 additions and 62 deletions

View File

@@ -1910,7 +1910,7 @@ void ScriptMgr::OnPlayerChat(Player* player, uint32 type, uint32 lang, std::stri
FOREACH_SCRIPT(PlayerScript)->OnChat(player, type, lang, msg, channel);
}
void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
void ScriptMgr::OnPlayerEmote(Player* player, Emote emote)
{
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}