Core/Movement: Add new SplineChainMovementGenerator that allows accurate replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB.

This commit is contained in:
treeston
2016-09-14 23:53:37 +02:00
parent 0b658f789c
commit 6d00d3f283
12 changed files with 394 additions and 21 deletions

View File

@@ -21,8 +21,6 @@
#include "DatabaseEnv.h"
#include "ScriptMgr.h"
TC_GAME_API ScriptPointVector const SystemMgr::_empty;
SystemMgr* SystemMgr::instance()
{
static SystemMgr instance;
@@ -53,7 +51,6 @@ void SystemMgr::LoadScriptWaypoints()
TC_LOG_INFO("server.loading", ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
return;
}
uint32 count = 0;
do
@@ -62,7 +59,7 @@ void SystemMgr::LoadScriptWaypoints()
ScriptPointMove temp;
temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
@@ -82,8 +79,77 @@ void SystemMgr::LoadScriptWaypoints()
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
}
while (result->NextRow());
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SystemMgr::LoadScriptSplineChains()
{
uint32 oldMSTime = getMSTime();
m_mSplineChainsMap.clear();
// 0 1 2 3 4
QueryResult resultMeta = WorldDatabase.Query("SELECT entry, chainId, splineId, expectedDuration, msUntilNext FROM script_spline_chain_meta ORDER BY entry asc, chainId asc, splineId asc");
// 0 1 2 3 4 5 6
QueryResult resultWP = WorldDatabase.Query("SELECT entry, chainId, splineId, wpId, x, y, z FROM script_spline_chain_waypoints ORDER BY entry asc, chainId asc, splineId asc, wpId asc");
if (!resultMeta || !resultWP)
{
TC_LOG_INFO("server.loading", ">> Loaded spline chain data for 0 chains, consisting of 0 splines with 0 waypoints. DB tables `script_spline_chain_meta` and `script_spline_chain_waypoints` are empty.");
}
else
{
uint32 chainCount = 0, splineCount = 0, wpCount = 0;
do
{
Field* fieldsMeta = resultMeta->Fetch();
uint32 entry = fieldsMeta[0].GetUInt32();
uint8 chainId = fieldsMeta[1].GetUInt8(), splineId = fieldsMeta[2].GetUInt8();
SplineChain& chain = m_mSplineChainsMap[{entry,chainId}];
if (splineId != chain.size())
{
TC_LOG_WARN("server.loading", "Creature #%u: Chain %u has orphaned spline %u, skipped.", entry, chainId, splineId);
continue;
}
uint32 expectedDuration = fieldsMeta[3].GetUInt32(), msUntilNext = fieldsMeta[4].GetUInt32();
chain.push_back(SplineChainLink(expectedDuration, msUntilNext));
if (splineId == 0)
++chainCount;
++splineCount;
} while (resultMeta->NextRow());
do
{
Field* fieldsWP = resultWP->Fetch();
uint32 entry = fieldsWP[0].GetUInt32();
uint8 chainId = fieldsWP[1].GetUInt8(), splineId = fieldsWP[2].GetUInt8(), wpId = fieldsWP[3].GetUInt8();
float posX = fieldsWP[4].GetFloat(), posY = fieldsWP[5].GetFloat(), posZ = fieldsWP[6].GetFloat();
auto it = m_mSplineChainsMap.find({entry,chainId});
if (it == m_mSplineChainsMap.end())
{
TC_LOG_WARN("server.loading", "Creature #%u has waypoint data for spline chain %u. No such chain exists - entry skipped.", entry, chainId);
continue;
}
SplineChain& chain = it->second;
if (splineId >= chain.size())
{
TC_LOG_WARN("server.loading", "Creature #%u has waypoint data for spline (%u,%u). The specified chain does not have a spline with this index - entry skipped.", entry, chainId, splineId);
continue;
}
SplineChainLink& spline = chain[splineId];
if (wpId != spline.Points.size())
{
TC_LOG_WARN("server.loading", "Creature #%u has orphaned waypoint data in spline (%u,%u) at index %u. Skipped.", entry, chainId, splineId, wpId);
continue;
}
spline.Points.emplace_back(posX, posY, posZ);
++wpCount;
} while (resultWP->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded spline chain data for %u chains, consisting of %u splines with %u waypoints in %u ms", chainCount, splineCount, wpCount, GetMSTimeDiffToNow(oldMSTime));
}
}