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Core/Misc: Improve LinkedList iteration - simplify code generated for begin, end and operator++
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@@ -3576,7 +3576,7 @@ AreaTrigger* Map::GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) const
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void Map::UpdateIteratorBack(Player* player)
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{
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if (&*m_mapRefIter == &player->GetMapRef())
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m_mapRefIter = m_mapRefIter->nocheck_prev();
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--m_mapRefIter;
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}
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void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)
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