Core/GameObjects: fixed build in gcc

(cherry picked from commit c5bbc9287d)
This commit is contained in:
Rat
2015-04-06 13:11:35 +02:00
committed by DDuarte
parent 916ce6f4f3
commit 6dcfe9ba17
3 changed files with 7 additions and 7 deletions

View File

@@ -276,8 +276,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
{
if (addon->InvisibilityValue)
{
m_invisibility.AddFlag(addon->InvisibilityType);
m_invisibility.AddValue(addon->InvisibilityType, addon->InvisibilityValue);
m_invisibility.AddFlag(addon->invisibilityType);
m_invisibility.AddValue(addon->invisibilityType, addon->InvisibilityValue);
}
}

View File

@@ -579,7 +579,7 @@ struct GameObjectLocale
// `gameobject_addon` table
struct GameObjectAddon
{
InvisibilityType InvisibilityType;
InvisibilityType invisibilityType;
uint32 InvisibilityValue;
};