[7560] Implement IconName for gameobject Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-28 16:28:36 -06:00
parent 1299521d50
commit 6dff0bfd5e
6 changed files with 13 additions and 5 deletions

View File

@@ -223,9 +223,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
std::string Name;
std::string IconName;
std::string CastBarCaption;
Name = info->name;
IconName = info->IconName;
CastBarCaption = info->castBarCaption;
int loc_idx = GetSessionDbLocaleIndex();
@@ -247,7 +249,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data << uint32(info->displayId);
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << uint8(0); // 2.0.3, string
data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << uint8(0); // 2.0.3, string
data.append(info->raw.data, 24);