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[7560] Implement IconName for gameobject Author: NoFantasy
--HG-- branch : trunk
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@@ -223,9 +223,11 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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{
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std::string Name;
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std::string IconName;
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std::string CastBarCaption;
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Name = info->name;
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IconName = info->IconName;
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CastBarCaption = info->castBarCaption;
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int loc_idx = GetSessionDbLocaleIndex();
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@@ -247,7 +249,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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data << uint32(info->displayId);
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data << Name;
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data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
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data << uint8(0); // 2.0.3, string
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data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
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data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
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data << uint8(0); // 2.0.3, string
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data.append(info->raw.data, 24);
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