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DB/Spells: removed focus spell casts for steady shot and cobra shot from spell_linked_spell
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@@ -1026,7 +1026,10 @@ class spell_hun_steady_shot : public SpellScriptLoader
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else if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_1))
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spellId = SPELL_HUNTER_TERMINATION_R_1;
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uint32 amount = GetSpellInfo()->Effects[EFFECT_0].BasePoints;
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uint32 amount = 0;
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if (SpellInfo const* focusSpell = sSpellMgr->GetSpellInfo(SPELL_HUNTER_STEADY_SHOT_FOCUS))
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amount = focusSpell->Effects[EFFECT_0].BasePoints;
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if (Aura* terminationAura = caster->GetAura(spellId))
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{
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if (Unit* spellTarget = GetExplTargetUnit())
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