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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 00:48:56 +01:00
Scripts/Azjol-Nerub: Anub'arak ring in Azjol-Nerub should close after 5sec upon aggro.
Leeching Swarm should be remove when he is in underground phase
This commit is contained in:
@@ -91,49 +91,50 @@ public:
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struct boss_anub_arakAI : public ScriptedAI
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{
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boss_anub_arakAI(Creature* c) : ScriptedAI(c), lSummons(me)
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boss_anub_arakAI(Creature* creature) : ScriptedAI(creature), Summons(me)
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{
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instance = c->GetInstanceScript();
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instance = creature->GetInstanceScript();
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}
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InstanceScript* instance;
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bool bChanneling;
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bool bGuardianSummoned;
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bool bVenomancerSummoned;
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bool bDatterSummoned;
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uint8 uiPhase;
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uint32 uiUndergroundPhase;
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uint32 uiCarrionBeetlesTimer;
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uint32 uiLeechingSwarmTimer;
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uint32 uiPoundTimer;
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uint32 uiSubmergeTimer;
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uint32 uiUndergroundTimer;
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uint32 uiVenomancerTimer;
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uint32 uiDatterTimer;
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bool Channeling;
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bool GuardianSummoned;
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bool VenomancerSummoned;
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bool DatterSummoned;
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uint8 Phase;
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uint32 UndergroundPhase;
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uint32 CarrionBeetlesTimer;
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uint32 LeechingSwarmTimer;
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uint32 PoundTimer;
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uint32 SubmergeTimer;
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uint32 UndergroundTimer;
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uint32 VenomancerTimer;
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uint32 DatterTimer;
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uint32 DelayTimer;
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uint32 uiImpaleTimer;
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uint32 uiImpalePhase;
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uint64 uiImpaleTarget;
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uint32 ImpaleTimer;
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uint32 ImpalePhase;
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uint64 ImpaleTarget;
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SummonList lSummons;
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SummonList Summons;
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void Reset()
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{
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uiCarrionBeetlesTimer = 8*IN_MILLISECONDS;
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uiLeechingSwarmTimer = 20*IN_MILLISECONDS;
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uiImpaleTimer = 9*IN_MILLISECONDS;
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uiPoundTimer = 15*IN_MILLISECONDS;
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CarrionBeetlesTimer = 8*IN_MILLISECONDS;
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LeechingSwarmTimer = 20*IN_MILLISECONDS;
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ImpaleTimer = 9*IN_MILLISECONDS;
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PoundTimer = 15*IN_MILLISECONDS;
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uiPhase = PHASE_MELEE;
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uiUndergroundPhase = 0;
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bChanneling = false;
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uiImpalePhase = IMPALE_PHASE_TARGET;
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Phase = PHASE_MELEE;
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UndergroundPhase = 0;
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Channeling = false;
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ImpalePhase = IMPALE_PHASE_TARGET;
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveAura(SPELL_SUBMERGE);
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lSummons.DespawnAll();
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Summons.DespawnAll();
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if (instance)
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{
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@@ -147,13 +148,13 @@ public:
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Position targetPos;
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target->GetPosition(&targetPos);
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if (TempSummon* pImpaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS))
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if (TempSummon* impaleTarget = me->SummonCreature(CREATURE_IMPALE_TARGET, targetPos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 6*IN_MILLISECONDS))
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{
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uiImpaleTarget = pImpaleTarget->GetGUID();
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pImpaleTarget->SetReactState(REACT_PASSIVE);
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pImpaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
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pImpaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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return pImpaleTarget;
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ImpaleTarget = impaleTarget->GetGUID();
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impaleTarget->SetReactState(REACT_PASSIVE);
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impaleTarget->SetDisplayId(DISPLAY_INVISIBLE);
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impaleTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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return impaleTarget;
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}
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return NULL;
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@@ -162,11 +163,15 @@ public:
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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DelayTimer = 0;
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if (instance)
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{
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instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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}
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void DelayEventStart()
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{
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if (instance)
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instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
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}
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void UpdateAI(const uint32 diff)
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@@ -174,41 +179,45 @@ public:
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if (!UpdateVictim())
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return;
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switch (uiPhase)
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if (DelayTimer && DelayTimer > 5000)
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DelayEventStart();
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else DelayTimer+=diff;
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switch (Phase)
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{
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case PHASE_UNDERGROUND:
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if (uiImpaleTimer <= diff)
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if (ImpaleTimer <= diff)
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{
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switch (uiImpalePhase)
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switch (ImpalePhase)
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{
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case IMPALE_PHASE_TARGET:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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{
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if (Creature* pImpaleTarget = DoSummonImpaleTarget(target))
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pImpaleTarget->CastSpell(pImpaleTarget, SPELL_IMPALE_SHAKEGROUND, true);
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uiImpaleTimer = 3*IN_MILLISECONDS;
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uiImpalePhase = IMPALE_PHASE_ATTACK;
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if (Creature* impaleTarget = DoSummonImpaleTarget(target))
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impaleTarget->CastSpell(impaleTarget, SPELL_IMPALE_SHAKEGROUND, true);
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ImpaleTimer = 3*IN_MILLISECONDS;
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ImpalePhase = IMPALE_PHASE_ATTACK;
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}
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break;
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case IMPALE_PHASE_ATTACK:
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if (Creature* pImpaleTarget = Unit::GetCreature(*me, uiImpaleTarget))
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if (Creature* impaleTarget = Unit::GetCreature(*me, ImpaleTarget))
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{
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pImpaleTarget->CastSpell(pImpaleTarget, SPELL_IMPALE_SPIKE, false);
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pImpaleTarget->RemoveAurasDueToSpell(SPELL_IMPALE_SHAKEGROUND);
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impaleTarget->CastSpell(impaleTarget, SPELL_IMPALE_SPIKE, false);
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impaleTarget->RemoveAurasDueToSpell(SPELL_IMPALE_SHAKEGROUND);
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}
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uiImpalePhase = IMPALE_PHASE_DMG;
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uiImpaleTimer = 1*IN_MILLISECONDS;
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ImpalePhase = IMPALE_PHASE_DMG;
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ImpaleTimer = 1*IN_MILLISECONDS;
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break;
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case IMPALE_PHASE_DMG:
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if (Creature* pImpaleTarget = Unit::GetCreature(*me, uiImpaleTarget))
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me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_IMPALE_DMG, SPELL_IMPALE_DMG_H), true);
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uiImpalePhase = IMPALE_PHASE_TARGET;
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uiImpaleTimer = 9*IN_MILLISECONDS;
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if (Creature* impaleTarget = Unit::GetCreature(*me, ImpaleTarget))
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me->CastSpell(impaleTarget, DUNGEON_MODE(SPELL_IMPALE_DMG, SPELL_IMPALE_DMG_H), true);
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ImpalePhase = IMPALE_PHASE_TARGET;
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ImpaleTimer = 9*IN_MILLISECONDS;
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break;
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}
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} else uiImpaleTimer -= diff;
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} else ImpaleTimer -= diff;
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if (!bGuardianSummoned)
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if (!GuardianSummoned)
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{
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for (uint8 i = 0; i < 2; ++i)
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{
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@@ -218,14 +227,14 @@ public:
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DoZoneInCombat(Guardian);
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}
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}
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bGuardianSummoned = true;
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GuardianSummoned = true;
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}
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if (!bVenomancerSummoned)
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if (!VenomancerSummoned)
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{
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if (uiVenomancerTimer <= diff)
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if (VenomancerTimer <= diff)
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{
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if (uiUndergroundPhase > 1)
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if (UndergroundPhase > 1)
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{
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for (uint8 i = 0; i < 2; ++i)
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{
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@@ -235,16 +244,16 @@ public:
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DoZoneInCombat(Venomancer);
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}
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}
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bVenomancerSummoned = true;
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VenomancerSummoned = true;
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}
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} else uiVenomancerTimer -= diff;
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} else VenomancerTimer -= diff;
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}
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if (!bDatterSummoned)
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if (!DatterSummoned)
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{
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if (uiDatterTimer <= diff)
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if (DatterTimer <= diff)
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{
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if (uiUndergroundPhase > 2)
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if (UndergroundPhase > 2)
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{
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for (uint8 i = 0; i < 2; ++i)
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{
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@@ -254,71 +263,74 @@ public:
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DoZoneInCombat(Datter);
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}
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}
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bDatterSummoned = true;
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DatterSummoned = true;
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}
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} else uiDatterTimer -= diff;
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} else DatterTimer -= diff;
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if(me->HasAura(SPELL_LEECHING_SWARM))
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me->RemoveAurasDueToSpell(SPELL_LEECHING_SWARM);
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}
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if (uiUndergroundTimer <= diff)
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if (UndergroundTimer <= diff)
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{
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me->RemoveAura(SPELL_SUBMERGE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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uiPhase = PHASE_MELEE;
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} else uiUndergroundTimer -= diff;
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Phase = PHASE_MELEE;
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} else UndergroundTimer -= diff;
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break;
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case PHASE_MELEE:
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if (((uiUndergroundPhase == 0 && HealthBelowPct(75))
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|| (uiUndergroundPhase == 1 && HealthBelowPct(50))
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|| (uiUndergroundPhase == 2 && HealthBelowPct(25)))
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if (((UndergroundPhase == 0 && HealthBelowPct(75))
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|| (UndergroundPhase == 1 && HealthBelowPct(50))
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|| (UndergroundPhase == 2 && HealthBelowPct(25)))
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&& !me->HasUnitState(UNIT_STAT_CASTING))
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{
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bGuardianSummoned = false;
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bVenomancerSummoned = false;
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bDatterSummoned = false;
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GuardianSummoned = false;
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VenomancerSummoned = false;
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DatterSummoned = false;
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uiUndergroundTimer = 40*IN_MILLISECONDS;
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uiVenomancerTimer = 25*IN_MILLISECONDS;
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uiDatterTimer = 32*IN_MILLISECONDS;
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UndergroundTimer = 40*IN_MILLISECONDS;
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VenomancerTimer = 25*IN_MILLISECONDS;
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DatterTimer = 32*IN_MILLISECONDS;
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uiImpalePhase = 0;
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uiImpaleTimer = 9*IN_MILLISECONDS;
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ImpalePhase = 0;
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ImpaleTimer = 9*IN_MILLISECONDS;
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DoCast(me, SPELL_SUBMERGE, false);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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uiPhase = PHASE_UNDERGROUND;
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++uiUndergroundPhase;
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Phase = PHASE_UNDERGROUND;
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++UndergroundPhase;
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}
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if (bChanneling == true)
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if (Channeling == true)
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{
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for (uint8 i = 0; i < 8; ++i)
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DoCast(me->getVictim(), SPELL_SUMMON_CARRION_BEETLES, true);
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bChanneling = false;
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Channeling = false;
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}
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else if (uiCarrionBeetlesTimer <= diff)
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else if (CarrionBeetlesTimer <= diff)
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{
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bChanneling = true;
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Channeling = true;
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DoCastVictim(SPELL_CARRION_BEETLES);
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uiCarrionBeetlesTimer = 25*IN_MILLISECONDS;
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} else uiCarrionBeetlesTimer -= diff;
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CarrionBeetlesTimer = 25*IN_MILLISECONDS;
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} else CarrionBeetlesTimer -= diff;
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if (uiLeechingSwarmTimer <= diff)
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if (LeechingSwarmTimer <= diff)
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{
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DoCast(me, SPELL_LEECHING_SWARM, true);
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uiLeechingSwarmTimer = 19*IN_MILLISECONDS;
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} else uiLeechingSwarmTimer -= diff;
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LeechingSwarmTimer = 19*IN_MILLISECONDS;
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} else LeechingSwarmTimer -= diff;
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if (uiPoundTimer <= diff)
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if (PoundTimer <= diff)
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{
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if (Unit* target = me->getVictim())
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{
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if (Creature* pImpaleTarget = DoSummonImpaleTarget(target))
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me->CastSpell(pImpaleTarget, DUNGEON_MODE(SPELL_POUND, SPELL_POUND_H), false);
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}
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uiPoundTimer = 16500;
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} else uiPoundTimer -= diff;
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PoundTimer = 16500;
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} else PoundTimer -= diff;
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DoMeleeAttackIfReady();
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break;
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@@ -328,7 +340,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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lSummons.DespawnAll();
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Summons.DespawnAll();
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if (instance)
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instance->SetData(DATA_ANUBARAK_EVENT, DONE);
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}
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@@ -342,7 +354,7 @@ public:
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void JustSummoned(Creature* summon)
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{
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lSummons.Summon(summon);
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Summons.Summon(summon);
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}
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};
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