Core/Authserver: Added possibility to allow realm connections both from "world" and local networks.

This commit is contained in:
Shauren
2013-01-27 17:33:01 +01:00
parent e1d12de2b1
commit 6e80357f8e
9 changed files with 89 additions and 21 deletions

View File

@@ -22,7 +22,6 @@
#include "SFMT.h"
#include "Errors.h" // for ASSERT
#include <ace/TSS_T.h>
#include <ace/INET_Addr.h>
typedef ACE_TSS<SFMTRand> SFMTRandTSS;
static SFMTRandTSS sfmtRand;
@@ -239,6 +238,21 @@ bool IsIPAddress(char const* ipaddress)
return inet_addr(ipaddress) != INADDR_NONE;
}
std::string GetAddressString(ACE_INET_Addr const& addr)
{
char buf[ACE_MAX_FULLY_QUALIFIED_NAME_LEN + 16];
addr.addr_to_string(buf, ACE_MAX_FULLY_QUALIFIED_NAME_LEN + 16);
return buf;
}
bool IsIPAddrInNetwork(ACE_INET_Addr const& net, ACE_INET_Addr const& addr, ACE_INET_Addr const& subnetMask)
{
uint32 mask = subnetMask.get_ip_address();
if ((net.get_ip_address() & mask) == (addr.get_ip_address() & mask))
return true;
return false;
}
/// create PID file
uint32 CreatePIDFile(const std::string& filename)
{