[7264] Use AP fields as signed integer

Signed-off-by: DiSlord <dislord@nomail.com>

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-11 11:53:35 -06:00
parent 7d8c081732
commit 6e84a2f3a5
4 changed files with 17 additions and 13 deletions

View File

@@ -376,8 +376,8 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
//automatically update weapon damage after attack power modification
@@ -818,8 +818,8 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
//automatically update weapon damage after attack power modification
@@ -1064,9 +1064,9 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged)
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
//UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetUInt32Value(UNIT_FIELD_ATTACK_POWER, (uint32)base_attPower);
SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
//UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (uint32)attPowerMod);
SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);