mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/SAI: Remove ObjectGuid::ToString calls
This commit is contained in:
@@ -313,7 +313,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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mLastInvoker = unit->GetGUID();
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if (Unit* tempInvoker = GetLastInvoker())
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: {} {}", tempInvoker->GetName(), tempInvoker->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: {} {}", tempInvoker->GetName(), tempInvoker->GetGUID());
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ObjectVector targets;
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GetTargets(targets, e, Coalesce<WorldObject>(unit, gob));
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@@ -359,7 +359,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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uint32 duration = sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
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mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<void, Scripting::v2::WaitAction>(e, GameTime::Now() + Milliseconds(duration));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: {} {}, textGuid: {}",
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talker->GetName(), talker->GetGUID().ToString(), talkTarget ? talkTarget->GetGUID().ToString().c_str() : "Empty");
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talker->GetName(), talker->GetGUID(), Object::GetGUID(talkTarget));
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break;
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}
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case SMART_ACTION_SIMPLE_TALK:
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@@ -375,7 +375,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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duration = std::max(sCreatureTextMgr->SendChat(me, uint8(e.action.simpleTalk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target->ToPlayer()), duration);
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}
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: {} {}, textGroupId: {}",
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target->GetName(), target->GetGUID().ToString(), uint8(e.action.simpleTalk.textGroupID));
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target->GetName(), target->GetGUID(), uint8(e.action.simpleTalk.textGroupID));
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}
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mTimedActionWaitEvent = CreateTimedActionListWaitEventFor<void, Scripting::v2::WaitAction>(e, GameTime::Now() + Milliseconds(duration));
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break;
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@@ -388,7 +388,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToUnit()->HandleEmoteCommand(static_cast<Emote>(e.action.emote.emote));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: {} {}, emote: {}",
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target->GetName(), target->GetGUID().ToString(), e.action.emote.emote);
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target->GetName(), target->GetGUID(), e.action.emote.emote);
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}
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}
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break;
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@@ -405,7 +405,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: {} {}, sound: {}, onlyself: {}",
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target->GetName(), target->GetGUID().ToString(), e.action.sound.sound, e.action.sound.onlySelf);
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target->GetName(), target->GetGUID(), e.action.sound.sound, e.action.sound.onlySelf);
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}
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}
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break;
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@@ -420,7 +420,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToCreature()->SetFaction(e.action.faction.factionID);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature {} set faction to {}",
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target->GetGUID().ToString(), e.action.faction.factionID);
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target->GetGUID(), e.action.faction.factionID);
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}
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else
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{
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@@ -430,7 +430,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToCreature()->SetFaction(ci->faction);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature {} set faction to {}",
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target->GetGUID().ToString(), ci->faction);
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target->GetGUID(), ci->faction);
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}
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}
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}
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@@ -455,7 +455,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci);
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target->ToCreature()->SetDisplayId(model->CreatureDisplayID);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}",
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target->GetGUID().ToString(), model->CreatureDisplayID);
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target->GetGUID(), model->CreatureDisplayID);
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}
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}
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//if no param1, then use value from param2 (modelId)
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@@ -463,14 +463,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}",
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target->GetGUID().ToString(), e.action.morphOrMount.model);
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target->GetGUID(), e.action.morphOrMount.model);
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}
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}
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else
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{
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target->ToCreature()->DeMorph();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} demorphs.",
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target->GetGUID().ToString());
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target->GetGUID());
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}
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}
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break;
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@@ -483,7 +483,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToPlayer()->FailQuest(e.action.quest.quest);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player {} fails quest {}",
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target->GetGUID().ToString(), e.action.quest.quest);
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target->GetGUID(), e.action.quest.quest);
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}
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}
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break;
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@@ -508,7 +508,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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player->AddQuestAndCheckCompletion(q, nullptr);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {} - quest {} added",
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player->GetGUID().ToString(), e.action.questOffer.questID);
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player->GetGUID(), e.action.questOffer.questID);
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}
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}
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}
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@@ -539,7 +539,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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Emote emote = static_cast<Emote>(Trinity::Containers::SelectRandomContainerElement(emotes));
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target->ToUnit()->HandleEmoteCommand(emote);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature {} handle random emote {}",
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target->GetGUID().ToString(), emote);
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target->GetGUID(), emote);
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}
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}
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break;
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@@ -553,7 +553,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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ref->ModifyThreatByPercent(std::max<int32>(-100,int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}",
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me->GetGUID().ToString(), ref->GetVictim()->GetGUID().ToString(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
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me->GetGUID(), ref->GetVictim()->GetGUID(), int32(e.action.threatPCT.threatINC)-int32(e.action.threatPCT.threatDEC));
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}
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break;
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}
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@@ -568,7 +568,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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me->GetThreatManager().ModifyThreatByPercent(target->ToUnit(), std::max<int32>(-100, int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC)));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature {} modify threat for unit {}, value {}",
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me->GetGUID().ToString(), target->GetGUID().ToString(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
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me->GetGUID(), target->GetGUID(), int32(e.action.threatPCT.threatINC) - int32(e.action.threatPCT.threatDEC));
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}
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}
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break;
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@@ -744,7 +744,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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target->ToGameObject()->SetLootState(GO_READY);
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target->ToGameObject()->UseDoorOrButton(0, false, unit);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {} activated",
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target->GetGUID().ToString());
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target->GetGUID());
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}
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}
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break;
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@@ -757,7 +757,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToGameObject()->ResetDoorOrButton();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject {} reset",
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target->GetGUID().ToString());
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target->GetGUID());
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}
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}
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break;
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@@ -770,7 +770,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToUnit()->SetEmoteState(Emote(e.action.emote.emote));
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit {} set emotestate to {}",
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target->GetGUID().ToString(), e.action.emote.emote);
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target->GetGUID(), e.action.emote.emote);
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}
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}
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break;
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@@ -779,7 +779,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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me->SetCanMelee(e.action.autoAttack.attack != 0);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: {} bool on = {}",
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me->GetGUID().ToString(), e.action.autoAttack.attack);
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me->GetGUID(), e.action.autoAttack.attack);
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break;
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}
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case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
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@@ -790,7 +790,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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bool move = e.action.combatMove.move != 0;
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ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature {} bool on = {}",
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me->GetGUID().ToString(), e.action.combatMove.move);
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me->GetGUID(), e.action.combatMove.move);
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break;
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}
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case SMART_ACTION_SET_EVENT_PHASE:
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@@ -800,7 +800,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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SetPhase(e.action.setEventPhase.phase);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature {} set event phase {}",
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GetBaseObject()->GetGUID().ToString(), e.action.setEventPhase.phase);
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GetBaseObject()->GetGUID(), e.action.setEventPhase.phase);
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break;
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}
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case SMART_ACTION_INC_EVENT_PHASE:
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@@ -811,7 +811,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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IncPhase(e.action.incEventPhase.inc);
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DecPhase(e.action.incEventPhase.dec);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature {} inc event phase by {}, "
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"decrease by {}", GetBaseObject()->GetGUID().ToString(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
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"decrease by {}", GetBaseObject()->GetGUID(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
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break;
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}
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case SMART_ACTION_EVADE:
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@@ -828,7 +828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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me->AI()->EnterEvadeMode();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature {} EnterEvadeMode", me->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature {} EnterEvadeMode", me->GetGUID());
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break;
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}
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case SMART_ACTION_FLEE_FOR_ASSIST:
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@@ -843,7 +843,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender());
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CreatureTextMgr::SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
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}
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature {} DoFleeToGetAssistance", me->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature {} DoFleeToGetAssistance", me->GetGUID());
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break;
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}
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case SMART_ACTION_COMBAT_STOP:
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@@ -852,7 +852,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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me->CombatStop(true);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_COMBAT_STOP: {} CombatStop", me->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_COMBAT_STOP: {} CombatStop", me->GetGUID());
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break;
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}
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case SMART_ACTION_REMOVEAURASFROMSPELL:
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@@ -884,7 +884,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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target->ToUnit()->RemoveAllAuras();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit {}, spell {}",
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target->GetGUID().ToString(), e.action.removeAura.spell);
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target->GetGUID(), e.action.removeAura.spell);
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}
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break;
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}
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@@ -906,7 +906,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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float angle = e.action.follow.angle > 6 ? (e.action.follow.angle * M_PI / 180.0f) : e.action.follow.angle;
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ENSURE_AI(SmartAI, me->AI())->SetFollow(target->ToUnit(), float(e.action.follow.dist) + 0.1f, angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature {} following target {}",
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me->GetGUID().ToString(), target->GetGUID().ToString());
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me->GetGUID(), target->GetGUID());
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break;
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}
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}
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@@ -924,7 +924,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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uint32 phase = Trinity::Containers::SelectRandomContainerElement(phases);
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SetPhase(phase);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature {} sets event phase to {}",
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GetBaseObject()->GetGUID().ToString(), phase);
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GetBaseObject()->GetGUID(), phase);
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break;
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}
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case SMART_ACTION_RANDOM_PHASE_RANGE:
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@@ -935,7 +935,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
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SetPhase(phase);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature {} sets event phase to {}",
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GetBaseObject()->GetGUID().ToString(), phase);
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GetBaseObject()->GetGUID(), phase);
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break;
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}
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case SMART_ACTION_CALL_KILLEDMONSTER:
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@@ -951,7 +951,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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tapper->KilledMonsterCredit(e.action.killedMonster.creature, me->GetGUID());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}",
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tapper->GetGUID().ToString(), e.action.killedMonster.creature);
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tapper->GetGUID(), e.action.killedMonster.creature);
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}
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}
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}
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@@ -963,7 +963,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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{
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target->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {}, Killcredit: {}",
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target->GetGUID().ToString(), e.action.killedMonster.creature);
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target->GetGUID(), e.action.killedMonster.creature);
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}
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else if (IsUnit(target)) // Special handling for vehicles
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if (Vehicle* vehicle = target->ToUnit()->GetVehicleKit())
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@@ -1028,7 +1028,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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instance->SetGuidData(e.action.setInstanceData64.field, targets.front()->GetGUID());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: {}, data: {}",
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e.action.setInstanceData64.field, targets.front()->GetGUID().ToString());
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e.action.setInstanceData64.field, targets.front()->GetGUID());
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break;
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}
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case SMART_ACTION_UPDATE_TEMPLATE:
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@@ -1043,7 +1043,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (me && !me->isDead())
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{
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me->KillSelf();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature {}", me->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature {}", me->GetGUID());
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}
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break;
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}
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@@ -1052,7 +1052,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (me && me->IsAIEnabled())
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{
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me->AI()->DoZoneInCombat();
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature {}", me->GetGUID().ToString());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature {}", me->GetGUID());
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}
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break;
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}
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@@ -1066,7 +1066,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender());
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sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
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}
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature {}", me->GetGUID().ToString());
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature {}", me->GetGUID());
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1076,7 +1076,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
{
|
||||
me->SetSheath(SheathState(e.action.setSheath.sheath));
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature {}, State: {}",
|
||||
me->GetGUID().ToString(), e.action.setSheath.sheath);
|
||||
me->GetGUID(), e.action.setSheath.sheath);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2179,7 +2179,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {} ({}), sound: {}, onlyself: {}",
|
||||
target->GetName(), target->GetGUID().ToString(), sound, onlySelf ? "true" : "false");
|
||||
target->GetName(), target->GetGUID(), sound, onlySelf ? "true" : "false");
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -2346,7 +2346,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
target->ToCreature()->SetMovementAnimKitId(e.action.animKit.animKit);
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {} ({}), AnimKit: {}, Type: {}",
|
||||
target->GetName(), target->GetGUID().ToString(), e.action.animKit.animKit, e.action.animKit.type);
|
||||
target->GetName(), target->GetGUID(), e.action.animKit.animKit, e.action.animKit.type);
|
||||
}
|
||||
else if (IsGameObject(target))
|
||||
{
|
||||
@@ -2363,7 +2363,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {} ({}), AnimKit: {}, Type: {}",
|
||||
target->GetName(), target->GetGUID().ToString(), e.action.animKit.animKit, e.action.animKit.type);
|
||||
target->GetName(), target->GetGUID(), e.action.animKit.animKit, e.action.animKit.type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2418,7 +2418,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
e.action.spellVisualKit.duration);
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_SPELL_VISUAL_KIT: target: {} ({}), SpellVisualKit: {}",
|
||||
target->GetName(), target->GetGUID().ToString(), e.action.spellVisualKit.spellVisualKitId);
|
||||
target->GetName(), target->GetGUID(), e.action.spellVisualKit.spellVisualKitId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2430,7 +2430,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
{
|
||||
obj->GetMap()->SetZoneOverrideLight(e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, Milliseconds(e.action.overrideLight.transitionMilliseconds));
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_LIGHT: {} sets zone override light (zoneId: {}, areaLightId: {}, overrideLightId: {}, transitionMilliseconds: {})",
|
||||
obj->GetGUID().ToString(), e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds);
|
||||
obj->GetGUID(), e.action.overrideLight.zoneId, e.action.overrideLight.areaLightId, e.action.overrideLight.overrideLightId, e.action.overrideLight.transitionMilliseconds);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -2440,7 +2440,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
|
||||
{
|
||||
obj->GetMap()->SetZoneWeather(e.action.overrideWeather.zoneId, (WeatherState)e.action.overrideWeather.weatherId, float(e.action.overrideWeather.intensity));
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_OVERRIDE_WEATHER: {} sets zone weather (zoneId: {}, weatherId: {}, intensity: {})",
|
||||
obj->GetGUID().ToString(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity);
|
||||
obj->GetGUID(), e.action.overrideWeather.zoneId, e.action.overrideWeather.weatherId, e.action.overrideWeather.intensity);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -4127,7 +4127,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
|
||||
return;
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is AreaTrigger with id {}, triggered by player {}", trigger->ID, player->GetGUID().ToString());
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is AreaTrigger with id {}, triggered by player {}", trigger->ID, player->GetGUID());
|
||||
}
|
||||
else if (scene)
|
||||
{
|
||||
@@ -4141,7 +4141,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
|
||||
return;
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Scene with id {}, triggered by player {}", scene->SceneId, player->GetGUID().ToString());
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Scene with id {}, triggered by player {}", scene->SceneId, player->GetGUID());
|
||||
}
|
||||
else if (qst)
|
||||
{
|
||||
@@ -4155,7 +4155,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
|
||||
return;
|
||||
}
|
||||
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Quest with id {}, triggered by player {}", qst->GetQuestId(), player->GetGUID().ToString());
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Quest with id {}, triggered by player {}", qst->GetQuestId(), player->GetGUID());
|
||||
}
|
||||
else if (evnt)
|
||||
{
|
||||
@@ -4165,7 +4165,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at, Sce
|
||||
if (obj->IsPlayer())
|
||||
{
|
||||
player = obj->ToPlayer();
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Event {}, triggered by player {}", event, player->GetGUID().ToString());
|
||||
TC_LOG_DEBUG("scripts.ai", "SmartScript::OnInitialize: source is Event {}, triggered by player {}", event, player->GetGUID());
|
||||
}
|
||||
else if (obj->IsCreature())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user