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* Do not print chat logs to console. It will simply screw up console output.
* Fix a possible crash in if/else checks in channel chat logging. --HG-- branch : trunk
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@@ -503,12 +503,17 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
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chn->HasFlag(CHANNEL_FLAG_CITY) ||
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chn->HasFlag(CHANNEL_FLAG_LFG))
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{
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if(sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
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sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
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GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
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else if(sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
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GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
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}
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else
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{
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if(sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
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sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
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GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
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GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
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}
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}
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}
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} break;
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