* Do not print chat logs to console. It will simply screw up console output.

* Fix a possible crash in if/else checks in channel chat logging.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2009-03-31 09:18:03 +02:00
parent ba99171d5b
commit 6f5efa3c7a
2 changed files with 9 additions and 4 deletions

View File

@@ -503,12 +503,17 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
chn->HasFlag(CHANNEL_FLAG_GENERAL) ||
chn->HasFlag(CHANNEL_FLAG_CITY) ||
chn->HasFlag(CHANNEL_FLAG_LFG))
{
if(sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN))
sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
else if(sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
}
else
{
if(sWorld.getConfig(CONFIG_CHATLOG_CHANNEL))
sLog.outChat("[CHANNEL] Player %s tells channel %s: %s",
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str());
}
}
}
} break;