Core: use enum InventoryResult as return type for functions working with player items.

Original patch by TOM_RUS.
This commit is contained in:
Azazel
2011-04-29 16:48:15 +06:00
parent e1647aaa29
commit 6fb2bf4224
22 changed files with 164 additions and 191 deletions

View File

@@ -249,7 +249,7 @@ public:
if (!*args)
return false;
uint8 msg = atoi(args);
InventoryResult msg = InventoryResult(atoi(args));
handler->GetSession()->GetPlayer()->SendEquipError(msg, NULL, NULL);
return true;
}
@@ -259,7 +259,7 @@ public:
if (!*args)
return false;
uint8 msg = atoi(args);
SellResult msg = SellResult(atoi(args));
handler->GetSession()->GetPlayer()->SendSellError(msg, 0, 0, 0);
return true;
}
@@ -269,7 +269,7 @@ public:
if (!*args)
return false;
uint8 msg = atoi(args);
BuyResult msg = BuyResult(atoi(args));
handler->GetSession()->GetPlayer()->SendBuyError(msg, 0, 0, 0);
return true;
}

View File

@@ -1299,7 +1299,7 @@ public:
uint32 ItemID = atoi(pItemID);
uint32 SlotID = atoi(pSlotID);
ItemPrototype* tmpItem = sObjectMgr->GetItemTemplate(ItemID);
ItemTemplate* tmpItem = sObjectMgr->GetItemTemplate(ItemID);
bool added = false;
if (tmpItem)

View File

@@ -250,7 +250,7 @@ public:
{
ItemPosCountVec dest;
uint32 itemId = 24573;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1, false);
if (msg == EQUIP_ERR_OK)
{
pPlayer->StoreNewItem(dest, itemId, true);

View File

@@ -105,12 +105,13 @@ public:
{
ItemPosCountVec dest;
uint32 itemId = 23614;
uint8 msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
InventoryResult msg = pPlayer->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
if (msg == EQUIP_ERR_OK)
{
if (Item* item = pPlayer->StoreNewItem(dest, itemId, true))
pPlayer->SendNewItem(item, 1, false, true);
} else
}
else
pPlayer->SendEquipError(msg, NULL, NULL, itemId);
}
}