* re-fix repeatable quests so that they are completable if the player

* logs out and logs back in.
* Thanks to Aokromes for pointing it out.

--HG--
branch : trunk
This commit is contained in:
Brian
2009-12-30 14:37:53 -07:00
parent 29e0ac5377
commit 70a6ff4e30

View File

@@ -16461,7 +16461,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
((questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status == QUEST_STATUS_COMPLETE ||
questStatusData.m_status == QUEST_STATUS_FAILED) &&
(!questStatusData.m_rewarded || pQuest->IsDaily())))
(!questStatusData.m_rewarded || pQuest->IsRepeatable())))
{
SetQuestSlot(slot, quest_id, quest_time);