From 712baeba27693f65efb44842161d2b830d3940ff Mon Sep 17 00:00:00 2001 From: sirikfoll Date: Thu, 26 May 2016 00:23:29 -0300 Subject: [PATCH] Core/Unit Do not allow addition of threat to units in evade mode --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bef730d42df..cf05d974596 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11103,7 +11103,7 @@ float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) { // Only mobs can manage threat lists - if (CanHaveThreatList()) + if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE)) m_ThreatManager.addThreat(victim, fThreat, schoolMask, threatSpell); }