*Change virtual bool IsEscorted in escort_ai.h to check if creature is escorted or not

*If creature use POINT_MOTION_TYPE, sethomeposition in combat start point

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-10-31 03:33:04 +01:00
parent e6e621bfad
commit 717f1aefc9
2 changed files with 3 additions and 2 deletions

View File

@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
void SetEscortPaused(bool uPaused);
bool HasEscortState(uint32 uiEscortState) { return (m_uiEscortState & uiEscortState); }
virtual bool IsEscorted() { return true; }
virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }