From 71e33396367e238dc0a4f99e785440a3f57915e7 Mon Sep 17 00:00:00 2001 From: ariel- Date: Thu, 29 Dec 2016 03:34:54 -0300 Subject: [PATCH] Core/Spell: Prevent NO_TARGET auras from actually selecting target --- src/server/game/Spells/SpellInfo.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index a83b2da8f13..617cf09f8df 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -645,7 +645,9 @@ uint32 SpellEffectInfo::GetProvidedTargetMask() const uint32 SpellEffectInfo::GetMissingTargetMask(bool srcSet /*= false*/, bool dstSet /*= false*/, uint32 mask /*=0*/) const { uint32 effImplicitTargetMask = GetTargetFlagMask(GetUsedTargetObjectType()); - uint32 providedTargetMask = GetTargetFlagMask(TargetA.GetObjectType()) | GetTargetFlagMask(TargetB.GetObjectType()) | mask; + uint32 providedTargetMask = GetProvidedTargetMask() | mask; + if (!providedTargetMask) // no targets to select + return 0; // remove all flags covered by effect target mask if (providedTargetMask & TARGET_FLAG_UNIT_MASK)