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[7797] Use DBC data for mount model selection in more cases. Author: VladimirMangos
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case.
* Remove unddeded hacks for model ids from Spell::EffectSendTaxi
* Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
--HG--
branch : trunk
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@@ -769,7 +769,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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{
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sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
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uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
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uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam(),true);
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uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
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// search appropriate start path node
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