mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
* Revert partly "[7903] Load and save for pets only talents." Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
@@ -1053,17 +1053,7 @@ void Pet::_LoadSpells()
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
|
||||
uint32 spell_id = fields[0].GetUInt32();
|
||||
|
||||
// load only pet talents, other spell types auto-learned
|
||||
if(GetTalentSpellCost(spell_id)==0)
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
|
||||
sLog.outError("Table `pet_spell` have non-talent spell %u , spell removed from table for all pets.",spell_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
addSpell(spell_id, ActiveStates(fields[1].GetUInt16()), PETSPELL_UNCHANGED,PETSPELL_TALENT);
|
||||
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt16()), PETSPELL_UNCHANGED);
|
||||
}
|
||||
while( result->NextRow() );
|
||||
|
||||
@@ -1077,8 +1067,8 @@ void Pet::_SaveSpells()
|
||||
{
|
||||
++next;
|
||||
|
||||
// save only talent spells for pets, other spells auto-applied
|
||||
if (itr->second.type != PETSPELL_TALENT)
|
||||
// prevent saving family passives to DB
|
||||
if (itr->second.type == PETSPELL_FAMILY)
|
||||
continue;
|
||||
|
||||
switch(itr->second.state)
|
||||
@@ -1255,9 +1245,6 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
|
||||
// talent: unlearn all other talent ranks (high and low)
|
||||
if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id))
|
||||
{
|
||||
// propertly mark spell for allow save
|
||||
newspell.type = PETSPELL_TALENT;
|
||||
|
||||
if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id ))
|
||||
{
|
||||
for(int i=0; i < MAX_TALENT_RANK; ++i)
|
||||
|
||||
Reference in New Issue
Block a user