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Core/Spells: Add a base for brand new proc system, this is a WIP and doesn't affect currently working code.
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@@ -605,7 +605,6 @@ public:
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DoCast(me, SPELL_BODY_REGEN, true);
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DoCast(Head, SPELL_FLYING_HEAD, true);
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DoCast(me, SPELL_CONFUSE, false); //test
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done_by->ProcDamageAndSpell(me, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
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whirlwind = urand(4000, 8000);
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regen = 0;
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}
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