From 72f99531b7cdfad1c3fca02d32e88f4ac2662043 Mon Sep 17 00:00:00 2001 From: Meji Date: Mon, 15 Mar 2021 00:06:26 +0100 Subject: [PATCH] Core/Players: Update the location of the cinematic camera only if there is an active cinematic (#26215) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index adcd3c1b7fe..90398b2f1a2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -922,7 +922,7 @@ void Player::Update(uint32 p_time) // Update cinematic location, if 500ms have passed and we're doing a cinematic now. _cinematicMgr->m_cinematicDiff += p_time; - if (_cinematicMgr->m_activeCinematicCameraIndex != 0 && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) + if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematic && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) { _cinematicMgr->m_lastCinematicCheck = GameTime::GetGameTimeMS(); _cinematicMgr->UpdateCinematicLocation(p_time);