diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c103c41770d..60f7442e864 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1040,8 +1040,8 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } } - // check to see if victim is sitting - if (victim->GetStandState()) + // make player victims stand up automatically + if (victim->GetStandState() && victim->IsPlayer()) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage;