Make damage and healing references, so that damage can be altered by scripts!

Correct typo (thanks AwkwardDev)
This commit is contained in:
LilleCarl
2013-10-11 21:49:06 +02:00
parent ca02411eff
commit 731b3670fe
2 changed files with 7 additions and 7 deletions

View File

@@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)
}
// Unit
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
{
FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
}
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
{
FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
}