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Make damage and healing references, so that damage can be altered by scripts!
Correct typo (thanks AwkwardDev)
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@@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group)
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}
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// Unit
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain)
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void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain)
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{
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FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain);
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}
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage)
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void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage)
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{
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FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage);
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}
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