Core/Ruby Sanctum: Improved General Zarithrian encounter

* Fixed spell timers
* Improved Codestyle
* Fixed minions number in 25 man
* Fixed movement
* Implemented DespawnAtEvade
*
(cherrypicked from c58dd6c166)
This commit is contained in:
Keader
2017-02-03 22:28:20 -03:00
committed by Shauren
parent 3d30140e45
commit 732f3ce377
3 changed files with 107 additions and 119 deletions

View File

@@ -34,54 +34,33 @@ enum Spells
// General Zarithrian
SPELL_INTIMIDATING_ROAR = 74384,
SPELL_CLEAVE_ARMOR = 74367,
// Zarithrian Spawn Stalker
SPELL_SUMMON_FLAMECALLER = 74398,
// Onyx Flamecaller
SPELL_BLAST_NOVA = 74392,
SPELL_LAVA_GOUT = 74394,
SPELL_LAVA_GOUT = 74394
};
enum Events
{
// General Zarithrian
EVENT_CLEAVE = 1,
EVENT_INTIDMDATING_ROAR = 2,
EVENT_SUMMON_ADDS = 3,
EVENT_CLEAVE = 1,
EVENT_INTIDMDATING_ROAR,
EVENT_SUMMON_ADDS,
EVENT_SUMMON_ADDS2,
// Onyx Flamecaller
EVENT_BLAST_NOVA = 4,
EVENT_LAVA_GOUT = 5,
EVENT_BLAST_NOVA,
EVENT_LAVA_GOUT
};
uint32 const MAX_PATH_FLAMECALLER_WAYPOINTS = 12;
Position const FlamecallerWaypoints[MAX_PATH_FLAMECALLER_WAYPOINTS*2] =
enum MinionsMovement
{
// East
{3042.971f, 419.8809f, 86.94320f, 0.0f},
{3043.971f, 419.8809f, 86.94320f, 0.0f},
{3044.885f, 428.8281f, 86.19320f, 0.0f},
{3045.494f, 434.7930f, 85.56398f, 0.0f},
{3045.900f, 438.7695f, 84.81398f, 0.0f},
{3045.657f, 456.8290f, 85.95601f, 0.0f},
{3043.657f, 459.0790f, 87.20601f, 0.0f},
{3042.157f, 460.5790f, 87.70601f, 0.0f},
{3040.907f, 462.0790f, 88.45601f, 0.0f},
{3038.907f, 464.0790f, 89.20601f, 0.0f},
{3025.907f, 478.0790f, 89.70601f, 0.0f},
{3003.832f, 501.2510f, 89.47303f, 0.0f},
// West
{3062.596f, 636.9980f, 82.50338f, 0.0f},
{3062.514f, 624.9980f, 83.70634f, 0.0f},
{3062.486f, 620.9980f, 84.33134f, 0.0f},
{3062.445f, 613.9930f, 84.45634f, 0.0f},
{3062.445f, 613.9930f, 84.45634f, 0.0f},
{3059.208f, 610.6501f, 85.39581f, 0.0f},
{3055.958f, 606.9001f, 86.14581f, 0.0f},
{3046.458f, 596.4001f, 86.89581f, 0.0f},
{3043.958f, 593.4001f, 87.64581f, 0.0f},
{3040.458f, 589.9001f, 88.39581f, 0.0f},
{3034.458f, 583.1501f, 88.89581f, 0.0f},
{3014.970f, 561.8073f, 88.83527f, 0.0f},
SPLINE_GENERAL_EAST = 1,
SPLINE_GENERAL_WEST = 2,
POINT_GENERAL_ROOM = 3
};
class boss_general_zarithrian : public CreatureScript
@@ -91,9 +70,7 @@ class boss_general_zarithrian : public CreatureScript
struct boss_general_zarithrianAI : public BossAI
{
boss_general_zarithrianAI(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN)
{
}
boss_general_zarithrianAI(Creature* creature) : BossAI(creature, DATA_GENERAL_ZARITHRIAN) { }
void Reset() override
{
@@ -102,20 +79,20 @@ class boss_general_zarithrian : public CreatureScript
me->RemoveUnitFlag(UnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE));
}
bool CanAIAttack(Unit const* target) const override
{
return (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && BossAI::CanAIAttack(target));
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
events.Reset();
events.ScheduleEvent(EVENT_CLEAVE, 15000);
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 42000);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 40000);
}
void JustReachedHome() override
{
_JustReachedHome();
instance->SetBossState(DATA_GENERAL_ZARITHRIAN, FAIL);
events.ScheduleEvent(EVENT_CLEAVE, Seconds(8));
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, Seconds(14));
events.ScheduleEvent(EVENT_SUMMON_ADDS, Seconds(15));
if (Is25ManRaid())
events.ScheduleEvent(EVENT_SUMMON_ADDS2, Seconds(16));
}
// Override to not set adds in combat yet.
@@ -130,49 +107,53 @@ class boss_general_zarithrian : public CreatureScript
Talk(SAY_DEATH);
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
summons.DespawnAll();
_DespawnAtEvade();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_KILL);
}
bool CanAIAttack(Unit const* target) const override
{
return (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && BossAI::CanAIAttack(target));
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SUMMON_ADDS:
Talk(SAY_ADDS);
// no break
case EVENT_SUMMON_ADDS2:
{
if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_1)))
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false);
stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, true);
if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ZARITHRIAN_SPAWN_STALKER_2)))
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false);
stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, true);
Talk(SAY_ADDS);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 42000);
events.Repeat(Seconds(45));
break;
}
case EVENT_INTIDMDATING_ROAR:
DoCast(me, SPELL_INTIMIDATING_ROAR, true);
events.ScheduleEvent(EVENT_INTIDMDATING_ROAR, 42000);
DoCastSelf(SPELL_INTIMIDATING_ROAR);
events.Repeat(Seconds(35), Seconds(40));
break;
case EVENT_CLEAVE:
DoCastVictim(SPELL_CLEAVE_ARMOR);
events.ScheduleEvent(EVENT_CLEAVE, 15000);
events.ScheduleEvent(EVENT_CLEAVE, Seconds(15));
break;
default:
break;
@@ -197,38 +178,25 @@ class npc_onyx_flamecaller : public CreatureScript
public:
npc_onyx_flamecaller() : CreatureScript("npc_onyx_flamecaller") { }
struct npc_onyx_flamecallerAI : public npc_escortAI
struct npc_onyx_flamecallerAI : public ScriptedAI
{
npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
npc_escortAI::SetDespawnAtEnd(false);
}
void Initialize()
{
_lavaGoutCount = 0;
}
npc_onyx_flamecallerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _lavaGoutCount(0) { }
void Reset() override
{
Initialize();
me->setActive(true);
AddWaypoints();
Start(true, true);
_events.Reset();
_lavaGoutCount = 0;
me->SetReactState(REACT_DEFENSIVE);
MoveToGeneral();
}
void EnterCombat(Unit* /*who*/) override
{
_events.Reset();
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
_events.ScheduleEvent(EVENT_LAVA_GOUT, 5000);
_events.ScheduleEvent(EVENT_BLAST_NOVA, Seconds(17));
_events.ScheduleEvent(EVENT_LAVA_GOUT, Seconds(3));
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
// Prevent EvadeMode
}
void EnterEvadeMode(EvadeReason /*why*/) override { }
void IsSummonedBy(Unit* /*summoner*/) override
{
@@ -237,57 +205,50 @@ class npc_onyx_flamecaller : public CreatureScript
zarithrian->AI()->JustSummoned(me);
}
void WaypointReached(uint32 waypointId) override
void MovementInform(uint32 type, uint32 pointId) override
{
if (waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS - 1 || waypointId == MAX_PATH_FLAMECALLER_WAYPOINTS * 2 - 1)
{
DoZoneInCombat();
SetEscortPaused(true);
}
if (type != SPLINE_CHAIN_MOTION_TYPE && pointId != POINT_GENERAL_ROOM)
return;
me->SetInCombatWithZone();
}
void AddWaypoints()
void MoveToGeneral()
{
if (me->GetPositionY() < 500.0f)
{
for (uint8 i = 0; i < MAX_PATH_FLAMECALLER_WAYPOINTS; i++)
AddWaypoint(i, FlamecallerWaypoints[i].GetPositionX(), FlamecallerWaypoints[i].GetPositionY(), FlamecallerWaypoints[i].GetPositionZ());
}
me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_WEST, false);
else
{
for (uint8 i = 0, j = MAX_PATH_FLAMECALLER_WAYPOINTS; j < MAX_PATH_FLAMECALLER_WAYPOINTS*2; j++, i++)
AddWaypoint(i, FlamecallerWaypoints[j].GetPositionX(), FlamecallerWaypoints[j].GetPositionY(), FlamecallerWaypoints[j].GetPositionZ());
}
me->GetMotionMaster()->MoveAlongSplineChain(POINT_GENERAL_ROOM, SPLINE_GENERAL_EAST, false);
}
void UpdateEscortAI(uint32 diff) override
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_BLAST_NOVA:
DoCastAOE(SPELL_BLAST_NOVA);
_events.ScheduleEvent(EVENT_BLAST_NOVA, urand(20000, 30000));
_events.Repeat(Seconds(15), Seconds(20));
break;
case EVENT_LAVA_GOUT:
if (_lavaGoutCount >= 3)
{
_lavaGoutCount = 0;
_events.ScheduleEvent(EVENT_LAVA_GOUT, 8000);
_events.Repeat(Seconds(8));
break;
}
DoCastVictim(SPELL_LAVA_GOUT);
_lavaGoutCount++;
_events.ScheduleEvent(EVENT_LAVA_GOUT, 1500);
_events.Repeat(Seconds(1));
break;
default:
break;

View File

@@ -171,20 +171,6 @@ class instance_ruby_sanctum : public InstanceMapScript
HalionGUID = ObjectGuid::Empty;
}
void OnUnitDeath(Unit* unit) override
{
Creature* creature = unit->ToCreature();
if (!creature)
return;
if (creature->GetEntry() == NPC_GENERAL_ZARITHRIAN && GetBossState(DATA_HALION) != DONE)
{
instance->LoadGrid(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY());
if (Creature* halionController = instance->GetCreature(GetGuidData(DATA_HALION_CONTROLLER)))
halionController->AI()->DoAction(ACTION_INTRO_HALION);
}
}
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
@@ -259,6 +245,10 @@ class instance_ruby_sanctum : public InstanceMapScript
{
if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
HandleGameObject(FlameWallsGUID, state != IN_PROGRESS);
if (state == DONE && GetBossState(DATA_HALION) != DONE)
if (Creature* halionController = instance->GetCreature(GetGuidData(DATA_HALION_CONTROLLER)))
halionController->AI()->DoAction(ACTION_INTRO_HALION);
break;
}
case DATA_HALION: