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Core/World: implement database support for default map and realm wide world states
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
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@@ -133,6 +133,10 @@ template<>
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struct is_script_database_bound<QuestScript>
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: std::true_type { };
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template<>
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struct is_script_database_bound<WorldStateScript>
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: std::true_type { };
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enum Spells
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{
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SPELL_HOTSWAP_VISUAL_SPELL_EFFECT = 40162 // 59084
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@@ -2322,6 +2326,7 @@ void ScriptMgr::OnSceneComplete(Player* player, uint32 sceneInstanceID, SceneTem
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tmpscript->OnSceneComplete(player, sceneInstanceID, sceneTemplate);
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}
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// Quest
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void ScriptMgr::OnQuestStatusChange(Player* player, Quest const* quest, QuestStatus oldStatus, QuestStatus newStatus)
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{
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ASSERT(player);
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@@ -2349,6 +2354,15 @@ void ScriptMgr::OnQuestObjectiveChange(Player* player, Quest const* quest, Quest
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tmpscript->OnQuestObjectiveChange(player, quest, objective, oldAmount, newAmount);
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}
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// WorldState
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void ScriptMgr::OnWorldStateValueChange(WorldStateTemplate const* worldStateTemplate, int32 oldValue, int32 newValue, Map const* map)
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{
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ASSERT(worldStateTemplate);
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GET_SCRIPT(WorldStateScript, worldStateTemplate->ScriptId, tmpscript);
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tmpscript->OnValueChange(worldStateTemplate->Id, oldValue, newValue, map);
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}
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SpellScriptLoader::SpellScriptLoader(char const* name)
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: ScriptObject(name)
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{
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@@ -2638,6 +2652,14 @@ QuestScript::QuestScript(char const* name)
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QuestScript::~QuestScript() = default;
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WorldStateScript::WorldStateScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<WorldStateScript>::Instance()->AddScript(this);
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}
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WorldStateScript::~WorldStateScript() = default;
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// Specialize for each script type class like so:
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template class TC_GAME_API ScriptRegistry<SpellScriptLoader>;
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template class TC_GAME_API ScriptRegistry<ServerScript>;
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@@ -2671,3 +2693,4 @@ template class TC_GAME_API ScriptRegistry<AreaTriggerEntityScript>;
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template class TC_GAME_API ScriptRegistry<ConversationScript>;
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template class TC_GAME_API ScriptRegistry<SceneScript>;
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template class TC_GAME_API ScriptRegistry<QuestScript>;
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template class TC_GAME_API ScriptRegistry<WorldStateScript>;
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