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*Gundrak: GO Handling & Slad Ran script by Tartalo
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM. --HG-- branch : trunk
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@@ -217,7 +217,7 @@ void Unit::Update( uint32 p_time )
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{
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m_AurasCheck = 2000;
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_UpdateAura();
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}else
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} else
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m_AurasCheck -= p_time;*/
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// WARNING! Order of execution here is important, do not change.
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