Scripts/Forge of Souls:

- Devourer of Souls now removes all summoned creatures at death / party wipe
- fixed Well of Souls
This commit is contained in:
tobmaps
2011-06-17 05:44:26 +07:00
parent fb9896bbc7
commit 73aea7e407
2 changed files with 8 additions and 1 deletions

View File

@@ -55,7 +55,6 @@ enum Spells
H_SPELL_PHANTOM_BLAST = 70322,
SPELL_MIRRORED_SOUL = 69051,
SPELL_WELL_OF_SOULS = 68820,
SPELL_WELL_OF_SOULS_VIS = 68854,
SPELL_UNLEASHED_SOULS = 68939,
SPELL_WAILING_SOULS_STARTING = 68912, // Initial spell cast at begining of wailing souls phase
SPELL_WAILING_SOULS_BEAM = 68875, // the beam visual
@@ -142,6 +141,7 @@ class boss_devourer_of_souls : public CreatureScript
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
summons.DespawnAll();
threeFaceAchievement = true;
mirroredSoulTarget = 0;
@@ -206,6 +206,8 @@ class boss_devourer_of_souls : public CreatureScript
void JustDied(Unit* /*killer*/)
{
summons.DespawnAll();
Position spawnPoint = {5618.139f, 2451.873f, 705.854f, 0};
DoScriptText(RAND(SAY_FACE_SORROW_DEATH, SAY_FACE_DESIRE_DEATH), me);