Core/Formations: update codestyle and fix crash

Closes #21288
This commit is contained in:
ariel-
2018-01-22 01:54:15 -03:00
parent 4402f71eb7
commit 73cc613dc8
7 changed files with 206 additions and 145 deletions

View File

@@ -545,14 +545,14 @@ void SmartAI::JustReachedHome()
GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME);
CreatureGroup* formation = me->GetFormation();
if (!formation || formation->getLeader() == me || !formation->isFormed())
if (!formation || formation->GetLeader() == me || !formation->IsFormed())
{
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != WAYPOINT_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
else
me->ResumeMovement();
}
else if (formation->isFormed())
else if (formation->IsFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader
}