mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 17:05:44 +01:00
[svn] Fix some typos.
--HG-- branch : trunk
This commit is contained in:
@@ -10,12 +10,12 @@
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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@@ -146,7 +146,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
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wstrToLower(wplayer_name);
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wstrToLower(wguild_name);
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// client send in case not set max level value 100 but Trinity support 255 max level,
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// client send in case not set max level value 100 but mangos support 255 max level,
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// update it to show GMs with characters after 100 level
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if(level_max >= 100)
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level_max = 255;
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@@ -469,7 +469,7 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
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std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
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std::string friendNote;
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recv_data >> friendName;
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// recheck
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@@ -492,16 +492,16 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
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{
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if(!result)
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return;
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uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if(friendGuid)
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{
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@@ -518,12 +518,12 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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}
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
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{
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friendResult = FRIEND_LIST_FULL;
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sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
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}
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session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
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}
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@@ -576,29 +576,29 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 acc
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{
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if(!result)
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return;
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uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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delete result;
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WorldSession * session = sWorld.FindSession(accountId);
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if(!session)
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return;
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FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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if(IgnoreGuid)
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{
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if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
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ignoreResult = FRIEND_IGNORE_FULL;
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// ignore list full
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if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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}
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@@ -793,7 +793,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
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(fabs(rotateDy) > atEntry->box_y/2 + delta) ||
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(fabs(dz) > atEntry->box_z/2 + delta) )
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{
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sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %u 1/2 box Z: %u rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
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sLog.outDebug("Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotate dX: %f rotate dY: %f dZ:%f), ignore Area Trigger ID: %u",
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pl->GetName(), pl->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotateDx, rotateDy, dz, Trigger_ID);
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return;
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}
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