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[7852] Use union of per-event type structures, more checks at creature event ai loading. Author: VladimirMangos
Including:
* Fixed check for EVENT_T_SPELLHIT school field. Add check at loading. Note: this event expect before and now schol _mask_ in param2.
* In EVENT_T_RECEIVE_EMOTE use original player condition check code instead copy of related code.
--HG--
branch : trunk
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7
sql/updates/7850_01_mangos_command.sql
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7
sql/updates/7850_01_mangos_command.sql
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ALTER TABLE db_version CHANGE COLUMN required_7839_02_mangos_command required_7850_01_mangos_command bit;
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DELETE FROM `command` WHERE `name` IN ('character reputation','pinfo');
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INSERT INTO `command` VALUES
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('pinfo',2,'Syntax: .pinfo [$player_name]\r\n\r\nOutput account information for selected player or player find by $player_name.'),
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('character reputation',2,'Syntax: .character reputation [$player_name]\r\n\r\nShow reputation information for selected player or player find by $player_name.');
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