Scripts: replaced various Location struct defines with proper Position or G3D::Vector3

This commit is contained in:
joschiwald
2014-10-26 01:46:28 +02:00
parent 10fb948c40
commit 747350a0bc
13 changed files with 118 additions and 160 deletions

View File

@@ -217,11 +217,6 @@ enum mograine
SPELL_THUNDER = 53630
};
struct Location
{
float x, y, z, o;
};
void UpdateWorldState(Map* map, uint32 id, uint32 state)
{
Map::PlayerList const& players = map->GetPlayers();
@@ -236,10 +231,10 @@ void UpdateWorldState(Map* map, uint32 id, uint32 state)
}
}
static Location LightofDawnLoc[]=
Position const LightofDawnLoc[] =
{
{2281.335f, -5300.409f, 85.170f, 0}, // 0 Tirion Fordring loc
{2283.896f, -5287.914f, 83.066f, 1.55f}, // 1 Tirion Fordring loc2
{2283.896f, -5287.914f, 83.066f, 1.55f}, // 1 Tirion Fordring loc2
{2281.461f, -5263.014f, 81.164f, 0}, // 2 Tirion charges
{2262.277f, -5293.477f, 82.167f, 0}, // 3 Tirion run
{2270.286f, -5287.73f, 82.262f, 0}, // 4 Tirion relocate
@@ -540,30 +535,30 @@ public:
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN))
temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiThassarianGUID))
{
if (temp->HasAura(SPELL_THE_LIGHT_OF_DAWN))
temp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN);
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID))
{
temp->SetWalk(true);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID))
{
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID))
{
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16]);
}
JumpToNextStep(10000);
}
@@ -729,30 +724,30 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKoltiraGUID))
{
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiOrbazGUID))
{
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiThassarianGUID))
{
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAbominationGUID[i]))
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiBehemothGUID[i]))
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiGhoulGUID[i]))
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiWarriorGUID[i]))
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }));
JumpToNextStep(5000);
break;
@@ -782,7 +777,7 @@ public:
break;
case 15: // summon gate
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22].x, LightofDawnLoc[22].y, LightofDawnLoc[22].z, LightofDawnLoc[22].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightofDawnLoc[22], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
temp->CastSpell(temp, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
@@ -796,7 +791,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiAlexandrosGUID))
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23]);
temp->AI()->Talk(SAY_LIGHT_OF_DAWN32);
}
SetHoldState(false); // makes darion turns back
@@ -810,7 +805,7 @@ public:
break;
case 18: // Darion's spirit out
if (Creature* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24].x, LightofDawnLoc[24].y, LightofDawnLoc[24].z, LightofDawnLoc[24].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
if (Creature* temp = me->SummonCreature(NPC_DARION_MOGRAINE, LightofDawnLoc[24], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
temp->AI()->Talk(SAY_LIGHT_OF_DAWN35);
temp->SetWalk(false);
@@ -823,7 +818,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiDarionGUID))
{
temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN07);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25]);
}
JumpToNextStep(4000);
break;
@@ -857,7 +852,7 @@ public:
temp->AI()->Talk(SAY_LIGHT_OF_DAWN39);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1]);
JumpToNextStep(15000);
break;
@@ -887,7 +882,7 @@ public:
break;
case 29: // lich king spawns
if (Creature* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26].x, LightofDawnLoc[26].y, LightofDawnLoc[26].z, LightofDawnLoc[26].o, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
if (Creature* temp = me->SummonCreature(NPC_THE_LICH_KING, LightofDawnLoc[26], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
temp->AI()->Talk(SAY_LIGHT_OF_DAWN43);
uiLichKingGUID = temp->GetGUID();
@@ -920,7 +915,7 @@ public:
case 32:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiLichKingGUID))
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27]);
JumpToNextStep(6000);
break;
@@ -999,7 +994,7 @@ public:
if (fLichPositionX && fLichPositionY)
{
Unit* temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x + rand32() % 10, LightofDawnLoc[0].y + rand32() % 10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
Unit* temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
temp->SetWalk(false);
temp->SetSpeed(MOVE_RUN, 2.0f);
@@ -1007,7 +1002,7 @@ public:
temp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ);
uiDefenderGUID[0] = temp->GetGUID();
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x + rand32() % 10, LightofDawnLoc[0].y + rand32() % 10, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10000);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED);
temp->SetWalk(false);
temp->SetSpeed(MOVE_RUN, 2.0f);
@@ -1051,33 +1046,33 @@ public:
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
temp->SetSpeed(MOVE_RUN, 6.0f);
temp->SetStandState(UNIT_STAND_STATE_DEAD);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID))
{
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
temp->SetSpeed(MOVE_RUN, 6.0f);
temp->SetStandState(UNIT_STAND_STATE_DEAD);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID))
{
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
temp->SetSpeed(MOVE_RUN, 6.0f);
temp->SetStandState(UNIT_STAND_STATE_DEAD);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiDefenderGUID[0]))
{
temp->SetSpeed(MOVE_RUN, 6.0f);
temp->SetStandState(UNIT_STAND_STATE_DEAD);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 10, LightofDawnLoc[0].y + rand32() % 10, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }));
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEarthshatterGUID[0]))
{
temp->SetSpeed(MOVE_RUN, 6.0f);
temp->SetStandState(UNIT_STAND_STATE_DEAD);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x + rand32() % 10, LightofDawnLoc[0].y + rand32() % 10, LightofDawnLoc[0].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 10), float(rand32() % 10), 0.0f, 0.0f }));
}
JumpToNextStep(3000);
break;
@@ -1160,9 +1155,9 @@ public:
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
temp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2]);
if (Creature* lktemp = ObjectAccessor::GetCreature(*me, uiLichKingGUID))
lktemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him
lktemp->Relocate(LightofDawnLoc[28]); // workarounds, he should kick back by Tirion, but here we relocate him
}
JumpToNextStep(1500);
break;
@@ -1178,7 +1173,7 @@ public:
{
temp->SetSpeed(MOVE_RUN, 1.0f);
me->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29].x, LightofDawnLoc[29].y, LightofDawnLoc[29].z); // 26
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[29]); // 26
}
JumpToNextStep(4000);
break;
@@ -1214,7 +1209,7 @@ public:
{
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
temp->SetSpeed(MOVE_RUN, 1.0f);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6].x, LightofDawnLoc[6].y, LightofDawnLoc[6].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[6]);
}
JumpToNextStep(2500);
break;
@@ -1238,7 +1233,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID))
{
temp->SetWalk(true);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7]);
}
JumpToNextStep(5500);
break;
@@ -1246,7 +1241,7 @@ public:
case 63:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiTirionGUID))
{
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8]);
temp->AI()->Talk(SAY_LIGHT_OF_DAWN61);
}
JumpToNextStep(15000);
@@ -1401,7 +1396,7 @@ public:
if (uiFight_duration <= diff + 5000)
{
if (!uiTirionGUID)
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].x, LightofDawnLoc[0].y, LightofDawnLoc[0].z, 1.528f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
if (Creature* temp = me->SummonCreature(NPC_HIGHLORD_TIRION_FORDRING, LightofDawnLoc[0].GetPositionWithOffset({ 0.0f, 0.0f, 0.0f, 1.528f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000))
{
temp->setFaction(me->getFaction());
temp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
@@ -1443,7 +1438,7 @@ public:
temp->AttackStop();
temp->setFaction(me->getFaction());
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID))
@@ -1454,7 +1449,7 @@ public:
temp->AttackStop();
temp->setFaction(me->getFaction());
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12]);
}
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiEligorGUID))
@@ -1465,7 +1460,7 @@ public:
temp->AttackStop();
temp->setFaction(me->getFaction());
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15].x, LightofDawnLoc[15].y, LightofDawnLoc[15].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[15]);
}
DespawnNPC(uiRayneGUID);
@@ -1477,7 +1472,7 @@ public:
temp->AttackStop();
temp->setFaction(me->getFaction());
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18].x, LightofDawnLoc[18].y, LightofDawnLoc[18].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[18]);
temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
@@ -1492,7 +1487,7 @@ public:
temp->AttackStop();
temp->setFaction(me->getFaction());
temp->SetWalk(false);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20].x, LightofDawnLoc[20].y, LightofDawnLoc[20].z);
temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[20]);
temp->CastSpell(temp, SPELL_THE_LIGHT_OF_DAWN, false);
}
@@ -1539,7 +1534,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiGhoulGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2084);
uiGhoulGUID[i] = temp->GetGUID();
}
@@ -1549,7 +1544,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiAbominationGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2084);
uiAbominationGUID[i] = temp->GetGUID();
}
@@ -1559,7 +1554,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiWarriorGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2084);
uiWarriorGUID[i] = temp->GetGUID();
}
@@ -1569,7 +1564,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiBehemothGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2084);
uiBehemothGUID[i] = temp->GetGUID();
}
@@ -1581,7 +1576,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiDefenderGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiDefenderGUID[i] = temp->GetGUID();
@@ -1592,7 +1587,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiEarthshatterGUID[i]);
if (!temp)
{
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiEarthshatterGUID[i] = temp->GetGUID();
@@ -1601,7 +1596,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiKorfaxGUID);
if (!temp)
{
temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiKorfaxGUID = temp->GetGUID();
@@ -1609,7 +1604,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiMaxwellGUID);
if (!temp)
{
temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiMaxwellGUID = temp->GetGUID();
@@ -1617,7 +1612,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiEligorGUID);
if (!temp)
{
temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiEligorGUID = temp->GetGUID();
@@ -1625,7 +1620,7 @@ public:
temp = ObjectAccessor::GetCreature(*me, uiRayneGUID);
if (!temp)
{
temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x + rand32() % 30, LightofDawnLoc[0].y + rand32() % 30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].GetPositionWithOffset({ float(rand32() % 30), float(rand32() % 30), 0.0f, 0.0f }), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
temp->setFaction(2089);
me->AddThreat(temp, 0.0f);
uiRayneGUID = temp->GetGUID();

View File

@@ -95,12 +95,7 @@ enum Spells
SPELL_DEATH = 42566 //not correct spell
};
struct Locations
{
float x, y, z;
};
static Locations FlightPoint[]=
G3D::Vector3 const FlightPoint[]=
{
{1754.00f, 1346.00f, 17.50f},
{1765.00f, 1347.00f, 19.00f},
@@ -125,7 +120,7 @@ static Locations FlightPoint[]=
{1758.00f, 1367.00f, 19.51f}
};
static Locations Spawn[]=
G3D::Vector3 const Spawn[]=
{
{1776.27f, 1348.74f, 19.20f}, //spawn point for pumpkin shrine mob
{1765.28f, 1347.46f, 17.55f} //spawn point for smoke

View File

@@ -71,35 +71,27 @@ enum LieutenantDrake
SPELL_FRIGHTENING_SHOUT = 33789
};
struct Location
G3D::Vector3 const DrakeWP[]=
{
uint32 wpId;
float x;
float y;
float z;
};
static Location DrakeWP[]=
{
{0, 2125.84f, 88.2535f, 54.8830f},
{1, 2111.01f, 93.8022f, 52.6356f},
{2, 2106.70f, 114.753f, 53.1965f},
{3, 2107.76f, 138.746f, 52.5109f},
{4, 2114.83f, 160.142f, 52.4738f},
{5, 2125.24f, 178.909f, 52.7283f},
{6, 2151.02f, 208.901f, 53.1551f},
{7, 2177.00f, 233.069f, 52.4409f},
{8, 2190.71f, 227.831f, 53.2742f},
{9, 2178.14f, 214.219f, 53.0779f},
{10, 2154.99f, 202.795f, 52.6446f},
{11, 2132.00f, 191.834f, 52.5709f},
{12, 2117.59f, 166.708f, 52.7686f},
{13, 2093.61f, 139.441f, 52.7616f},
{14, 2086.29f, 104.950f, 52.9246f},
{15, 2094.23f, 81.2788f, 52.6946f},
{16, 2108.70f, 85.3075f, 53.3294f},
{17, 2125.50f, 88.9481f, 54.7953f},
{18, 2128.20f, 70.9763f, 64.4221f}
{ 2125.84f, 88.2535f, 54.8830f },
{ 2111.01f, 93.8022f, 52.6356f },
{ 2106.70f, 114.753f, 53.1965f },
{ 2107.76f, 138.746f, 52.5109f },
{ 2114.83f, 160.142f, 52.4738f },
{ 2125.24f, 178.909f, 52.7283f },
{ 2151.02f, 208.901f, 53.1551f },
{ 2177.00f, 233.069f, 52.4409f },
{ 2190.71f, 227.831f, 53.2742f },
{ 2178.14f, 214.219f, 53.0779f },
{ 2154.99f, 202.795f, 52.6446f },
{ 2132.00f, 191.834f, 52.5709f },
{ 2117.59f, 166.708f, 52.7686f },
{ 2093.61f, 139.441f, 52.7616f },
{ 2086.29f, 104.950f, 52.9246f },
{ 2094.23f, 81.2788f, 52.6946f },
{ 2108.70f, 85.3075f, 53.3294f },
{ 2125.50f, 88.9481f, 54.7953f },
{ 2128.20f, 70.9763f, 64.4221f }
};
class boss_lieutenant_drake : public CreatureScript
@@ -163,7 +155,7 @@ public:
/// @todo make this work
if (CanPatrol && wpId == 0)
{
me->GetMotionMaster()->MovePoint(DrakeWP[0].wpId, DrakeWP[0].x, DrakeWP[0].y, DrakeWP[0].z);
me->GetMotionMaster()->MovePoint(wpId, DrakeWP[wpId].x, DrakeWP[wpId].y, DrakeWP[wpId].z);
++wpId;
}

View File

@@ -31,6 +31,9 @@ enum GossipNPCs
GOSSIP_MENU_ETERNOS = 9574,
GOSSIP_MENU_BELGARISTRASZ = 9575,
SPELL_CREATE_EMERALD_ESSENCE = 49382, // no effects in spell_dbc
SPELL_CREATE_AMBER_ESSENCE = 49447, // no effects in spell_dbc
SPELL_CREATE_RUBY_ESSENCE = 49450, // no effects in spell_dbc
ITEM_EMERALD_ESSENCE = 37815,
ITEM_AMBER_ESSENCE = 37859,
ITEM_RUBY_ESSENCE = 37860
@@ -48,7 +51,7 @@ enum Drakes
SPELL_RUBY_EVASIVE_AURA = 50248, // Instant - Allows the Ruby Drake to generate Evasive Charges when hit by hostile attacks and spells.
SPELL_RUBY_EVASIVE_CHARGES = 50241,
SPELL_RUBY_EVASIVE_MANEUVERS = 50240, // Instant - 5 sec. cooldown - Allows your drake to dodge all incoming attacks and spells. Requires Evasive Charges to use. Each attack or spell dodged while this ability is active burns one Evasive Charge. Lasts 30 sec. or until all charges are exhausted.
// you do not have acces to until you kill Mage-Lord Urom
// you do not have access to until you kill the Mage-Lord Urom
SPELL_RUBY_MARTYR = 50253, // Instant - 10 sec. cooldown - Redirect all harmful spells cast at friendly drakes to yourself for 10 sec.
/*
@@ -112,7 +115,7 @@ class npc_verdisa_beglaristrasz_eternos : public CreatureScript
void StoreEssence(Player* player, uint32 itemId)
{
/// @todo: should be handled by spell, but not found in dbc (49450 and other?)
/// @todo: implement with spells
uint32 count = 1;
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count);

View File

@@ -58,7 +58,7 @@ enum Misc
MAX_TEMPEST_MINIONS = 4
};
struct Position TempestMinions[MAX_TEMPEST_MINIONS] =
Position const TempestMinions[MAX_TEMPEST_MINIONS] =
{
{-203.980103f, -281.287720f, 91.650223f, 1.598807f},
{-233.489410f, -281.139282f, 91.652412f, 1.598807f},

View File

@@ -298,12 +298,7 @@ static const Yells Conversation[22] =
{0, "", EMPTY, 1000, 0, false} // 21
};
struct Locations
{
float x, y, z;
};
static const Locations HoverPosition[4]=
G3D::Vector3 const HoverPosition[4]=
{
{657.0f, 340.0f, 355.0f},
{657.0f, 275.0f, 355.0f},
@@ -311,7 +306,7 @@ static const Locations HoverPosition[4]=
{705.0f, 340.0f, 355.0f}
};
static const Locations GlaivePosition[4]=
G3D::Vector3 const GlaivePosition[4]=
{
{695.105f, 305.303f, 354.256f},
{659.338f, 305.303f, 354.256f}, // the distance between two glaives is 36
@@ -319,13 +314,13 @@ static const Locations GlaivePosition[4]=
{664.338f, 305.303f, 354.256f}
};
static const Locations EyeBlast[2]=
G3D::Vector3 const EyeBlast[2]=
{
{677.0f, 350.0f, 354.0f}, // start point, pass through glaive point
{677.0f, 260.0f, 354.0f}
};
static const Locations AkamaWP[13]=
G3D::Vector3 const AkamaWP[13]=
{
{770.01f, 304.50f, 312.29f}, // Bottom of the first stairs, at the doors
{780.66f, 304.50f, 319.74f}, // Top of the first stairs
@@ -342,7 +337,7 @@ static const Locations AkamaWP[13]=
{782.01f, 304.55f, 319.76f} // Final location - back at the initial gates. This is where he will fight the minions! (12)
};
// 755.762f, 304.0747f, 312.1769f -- This is where Akama should be spawned
static const Locations SpiritSpawns[2]=
G3D::Vector3 const SpiritSpawns[2]=
{
{755.5426f, 309.9156f, 312.2129f},
{755.5426f, 298.7923f, 312.0834f}
@@ -734,14 +729,14 @@ public:
disty = EyeBlast[i].y - HoverPosition[HoverPoint].y;
dist[i] = distx * distx + disty * disty;
}
Locations initial = EyeBlast[dist[0] < dist[1] ? 0 : 1];
G3D::Vector3 initial = EyeBlast[dist[0] < dist[1] ? 0 : 1];
for (uint8 i = 0; i < 2; ++i)
{
distx = GlaivePosition[i].x - HoverPosition[HoverPoint].x;
disty = GlaivePosition[i].y - HoverPosition[HoverPoint].y;
dist[i] = distx * distx + disty * disty;
}
Locations final = GlaivePosition[dist[0] < dist[1] ? 0 : 1];
G3D::Vector3 final = GlaivePosition[dist[0] < dist[1] ? 0 : 1];
final.x = 2 * final.x - initial.x;
final.y = 2 * final.y - initial.y;

View File

@@ -82,12 +82,7 @@ uint32 PrismaticAuras[]=
40897, // Holy
};
struct Locations
{
float x, y, z;
};
static Locations TeleportPoint[]=
G3D::Vector3 const TeleportPoint[]=
{
{959.996f, 212.576f, 193.843f},
{932.537f, 231.813f, 193.838f},

View File

@@ -84,12 +84,7 @@ enum ReliquaryOfSouls
NUMBER_ENSLAVED_SOUL = 8
};
struct Position2d
{
float x, y;
};
static Position2d Coords[]=
G3D::Vector2 const Coords[]=
{
{450.4f, 212.3f},
{542.1f, 212.3f},

View File

@@ -141,14 +141,9 @@ enum Events
EVENT_SPIRIT_HEAL = 24
};
struct Location
{
float x, y, z;
};
G3D::Vector3 const ShadeWP = { 512.4877f, 400.7993f, 112.7837f };
static Location ShadeWP = { 512.4877f, 400.7993f, 112.7837f };
static Location AkamaWP[] =
G3D::Vector3 const AkamaWP[] =
{
{ 517.4877f, 400.7993f, 112.7837f },
{ 468.4435f, 401.1062f, 118.5379f }

View File

@@ -1213,13 +1213,8 @@ static TorlothCinematic TorlothAnim[]=
{0, 0}
};
struct Location
{
float x, y, z, o;
};
//Cordinates for Spawns
static Location SpawnLocation[]=
static Position SpawnLocation[]=
{
//Cords used for:
{-4615.8556f, 1342.2532f, 139.9f, 1.612f}, //Illidari Soldier
@@ -1727,12 +1722,7 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
for (uint8 i = 0; i < count; ++i)
{
Creature* Spawn = NULL;
float X = SpawnLocation[locIndex + i].x;
float Y = SpawnLocation[locIndex + i].y;
float Z = SpawnLocation[locIndex + i].z;
float O = SpawnLocation[locIndex + i].o;
Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, X, Y, Z, O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
Creature* Spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[locIndex + i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000);
++LiveCount;
if (Spawn)

View File

@@ -524,12 +524,7 @@ enum Doctor
HORDE_COORDS = 6
};
struct Location
{
float x, y, z, o;
};
static Location AllianceCoords[]=
Position const AllianceCoords[]=
{
{-3757.38f, -4533.05f, 14.16f, 3.62f}, // Top-far-right bunk as seen from entrance
{-3754.36f, -4539.13f, 14.16f, 5.13f}, // Top-far-left bunk
@@ -545,7 +540,7 @@ static Location AllianceCoords[]=
#define A_RUNTOY -4531.52f
#define A_RUNTOZ 11.91f
static Location HordeCoords[]=
Position const HordeCoords[]=
{
{-1013.75f, -3492.59f, 62.62f, 4.34f}, // Left, Behind
{-1017.72f, -3490.92f, 62.62f, 4.34f}, // Right, Behind
@@ -614,7 +609,7 @@ public:
bool Event;
GuidList Patients;
std::vector<Location*> Coordinates;
std::vector<Position const*> Coordinates;
void Reset() override
{
@@ -647,7 +642,7 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void PatientDied(Location* point)
void PatientDied(Position const* point)
{
Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID);
if (player && ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)))
@@ -672,7 +667,7 @@ public:
Reset();
}
void PatientSaved(Creature* /*soldier*/, Player* player, Location* point)
void PatientSaved(Creature* /*soldier*/, Player* player, Position const* point)
{
if (player && PlayerGUID == player->GetGUID())
{
@@ -747,7 +742,7 @@ public:
}
ObjectGuid DoctorGUID;
Location* Coord;
Position const* Coord;
void Reset() override
{
@@ -864,7 +859,6 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
if (Coordinates.empty())
return;
std::vector<Location*>::iterator itr = Coordinates.begin() + rand32() % Coordinates.size();
uint32 patientEntry = 0;
switch (me->GetEntry())
@@ -880,20 +874,21 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
return;
}
if (Location* point = *itr)
std::vector<Position const*>::iterator point = Coordinates.begin();
std::advance(point, urand(0, Coordinates.size() - 1));
if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
if (Creature* Patient = me->SummonCreature(patientEntry, point->x, point->y, point->z, point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
Patients.push_back(Patient->GetGUID());
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = point;
Patients.push_back(Patient->GetGUID());
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = *point;
Coordinates.erase(itr);
}
Coordinates.erase(point);
}
SummonPatientTimer = 10000;
++SummonPatientCount;
}