diff --git a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp index 4db6f5228aa..498b072c4e4 100644 --- a/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FollowMovementGenerator.cpp @@ -132,7 +132,7 @@ bool FollowMovementGenerator::Update(Unit* owner, uint32 diff) else if (distance > (velocity / 2)) { // We are beyond our destination, throttle movement to fall back - float distMod = 1.f - std::min((distance - (velocity / 2)) * 0.1f, 0.5f); + float distMod = 1.f - std::min((distance - (velocity / 2)), 0.5f); velocity *= distMod; } }